+ Gas Mask Otter
+ Gas Mask Otter has a chance to burn enemies
+ Balanced playable characters.
+ Set Ammo Caps for each character.
+ Ammo Drops for each character
+ Ammo Drops Random from Stage Generation
+ Lighting Overhaul
+ Sprint is now consistent for all characters
+ Sprinting into things will leave an impact particle
+ Sprinting into enemies does -50 damage
Video Update :
Once scrap collecting and enemy drops are a thing, I am going to work on skill upgrades. At the end of each level the player gets a chance to upgrade a stat. This could be max ammo capacity, weapon damage, sprint speed, weapon fire rate, weapon spread, weapon recoil, ext.