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Orizon ( working title ) is a multiplayer/coop FPS set in the distant future where 3 factions battle for territories ( maps ) in order to conquer an entire planet.
I've been working the past 3 months on a blood system that supports dynamic and permanent blood and removes the need for decals completely.
devlog #6 : bloodbox
Since last update I have added two important features, the dynamic resources and buildable structures. Expect the updates to become less frequent but...
week 10 - 15 : resources and buildable structures
During week 8 and 9 I have been working on a day to night cycle and a weather system!
week 8 / 9 - day to night cycle and weather system
This week I've added a simple critter AI that supports hundreds of critters.
week 7 - critter ai and networking
This week I've been focusing on the terrain and the terrain props.
week 6 - automated terrain decoration
Watch the first video log and see the first baby steps of Terminus Est!
week 5 - first video log!
Basic FPS features for the GNA faction in place! Come back every monday for an update =)
week 4 - basic fps features
A quick peak at the first progress in the production of Terminus Est.
week 3 - first peak
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