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Real time tactical strategy with role playing elements, that takes place on the distant planet, where humans have to fight against machines for their survival. Game uses realtime GPGPU raytracing for rendering.

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State and direction of development of "On the Other Side of Wormhole" game

State and direction of development of "On the Other Side of Wormhole" game

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This article describes current state and direction of development of "On the Other Side of Wormhole" game and Game World Engine for it; along with decisions...