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Real time tactical strategy with role playing elements, that takes place on the distant planet, where humans have to fight against machines for their survival. Game uses realtime GPGPU raytracing for rendering.

Description

This is first revision of second milestone of On the Other Side of Wormhole game creation. In it new version of PortAdio is added to game engine; WASAPI sound output interface now is fully functioning; and sounds resampling ( velocity with pitch correction ) and volume adjustments functions are added to game engine.

Preview
Milestone II Revision 1.0
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