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Octopede brings a 70's arcade classic to the 21st century! In Octopede, you play as a lone computer program in the desperate search for more megabytes. With more ‘data’ eaten, the system becomes increasingly more aware of your presence, sending out enemies and obstacles to try and eradicate you. Equipped with a large array of weaponry ‘the worm’ must blast its way through hordes of deadly virus, bugs and glitches to collect the data rich discs. Traverse the system interface in 8 directions to manoeuvre around treacherous firewalls and deadly enemies. For those tough enough to fight their way through the system, deadlier foes await you. Only those that can show true heroic dedication and true skill can then go on to face 'The Core'! Manic gameplay, shiny neon graphics and 8-bit style music and sound effects make for a truly intense experience. Many press reviews for Octopede can be found on our site at www.orbitalgames.co.uk/press

Add job Report Objective-C Programmer (iPhone & iPad) at Orbital Games

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Anywhere.

Posted by Doublecrossstuidios.co.uk on

FUSION SHIFT: OBJECTIVE-C PROGRAMMER NEEDED

Indiedb.com <-- Fusion Shift moddb development page.

WHO ARE WE?
Small indie dev team, three full-time and one part-time recent post graduates. The three of us that work full time have just completed a 3 year course in Computer and Video Games, the other is our part-time sound technician.

WHAT ARE WE DOING?
We are currently hard at work developing a small prototype for a top-down scrolling space-shooter we are calling Fusion Shift which we plan to release on the indie xbox marketplace for free.

WHO DO WE NEED?
We need a talented and motivated Objective-C programmer who can take on the sole responsibility of porting the game to iOS devices such as the iPhone/iPad/iPod Touch.

WHAT IS OUR TEAM?
We already have a windows programmer, 2 artists and a musician.
Three of us have worked on a much bigger game together before now and the forth member is a trusted friend.

WHAT ENGINE DO WE USE?
PC & Xbox 360 - Custom 2d XNA framework
iPhone - we need you!

HOW MUCH IS ALREADY DONE?
We currently have a prototype in development and are in the process of creating the Game Design Document for our full game final release.

WHAT IS LEFT TO DO?
While the prototype is nearing completion there is still a whole game to code for a variety of platforms.

WHEN WILL IT BE RELEASED?
It is very difficult to provide an indication of project life span prior to design completion. If I had to estimate I would hope to see
the game released in at least 3-4 months depending on scope.

IS IT A COMMERCIAL GAME?
While we do not plan to charge for the first release of Fusion Shift, there is a possibility to commercially release the main version if all goes to plan. If this is to be the case then we can negotiate figures upon successful application.

Hopefully this is enough information to get someone interested.
If you need to know anything else, please don't hesitate to ask.

To Apply

Send a personal message or email charlie0689@gmail.com