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Nucleotide is an upcoming single player action-adventure video game under development by FrozenPixel studio. We are creating one development diary each week, and you can find them on our YouTube channel.

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Description

Greetings people of internet! His name is Ivan Mandić, but you may call him iVan. Welcome to the Nucleotide game development diary number one.

Today I'm going to talk about the progress I made this week.
The first thing I'd like to show you is my implementation of water physics in Unity Game Engine. Unity does have support for physics so it has a physics engine, but that engine doesn't support water physics, so I had to write my own implementation. This implementation allows me to have different sizes and different shaped objects which have different physical properties and behave naturally in water.

This week I started working on the player controller. The player is floating on the water surface and swims towards the cursor position. I also implemented collectable items which the player can collect in two ways. He can collide with them, or he can catch them with his tongue. The idea is that the player has a tongue which you can use by clicking the left mouse button. I didn't yet start to work on the visual implementation of it, so you'll have to imagine it for the time being. I'm using GIZMO-s which are used for visual debugging in the Unity editor, but unfortunately, my recording tool doesn't allow me to record directly from the editor, and GIZMO-s aren't visible in the build. There is one more thing worth mentioning; since this is the very early stage of development I'm using placeholders for everything, which will be replaced with animated models in the future.

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And...don't try this at home.