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Nucleotide is an upcoming single player action-adventure video game under development by FrozenPixel studio. We are creating one development diary each week, and you can find them on our YouTube channel.

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Add media Report RSS Nucleotide - Game development diary #5
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Description

Featuring: Ivan Mandić
Talking about: Tongue animation and physics
Background music: Davor Šimunović

Transcript:
Greetings people of Internet, my name is Ivan Mandić, but you may call me iVan. Welcome to the fifth Nucleotide Game Development diary. This series of videos covers the development progress of the game Nucleotide, each episode number corresponds to the number of development weeks that are behind us, and since this is the fifth episode, that would mean that we have five weeks behind us :)
This week, I continued the work on the tongue animation. It's far from finished, but it looks much better than in the last development diary. In the first phase of the tongue animation development it looked like the tongue was drawing itself around the object, and that was kinda weird. This time, the tongue makes a bigger loop around the item, and tightens itself afterwards. This behaviour looks much better. This is more obvious when it comes to larger objects.
Another big thing I worked on this week are the tongue physics.
You've seen a player grabbing items, and pulling himself towards other objects in some of the past development diaries, but those mechanics were separated and made for prototyping purposes only.

I've started the development of unified tongue physics, it's in very early stages of development, as pretty much everything in this point in time.
As you can see, there are three different cuboids on the scene.
It appears that the two are made out of wood, and the third one is made out of stone-like material.
Since all objects have the same volume, but different material density, it means that their mass is different.
Mass is the key factor in determining will the player pull the object towards himself, or will it be the other way around.
Let's start with the stone first...