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2 Teams compete in a 0-Gravity environment try to score in the other teams goal.

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Pre(pre)-Alpha release

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This isn't anything too crazy. All that is included in this build is score keeping, multiplayer support*, and some of the foundational game mechanics. There's a time limit and everything works as a sport should, but there is no game over screen yet. Meaning when the clock hits 0 nothing will happen.

- - THE BIGGEST ISSUES! - -

[THIS IS A HIGHLY DEVELOPMENTAL PRE-PRE-PRE-PRE-ALPHA AND THINGS WILL BREAK BUT SHOULD WORK FINE IF YOU FOLLOW MY DIRECTIONS]

All players must join before any players grab the ball or score. (The game will be designed to start once players are in, but for now the game just kinda throws the players in on joining)

ONCE YOU LEAVE A GAME YOU JOINED IN YOUR CURRENT ACTIVE OPENED GAME WINDOW YOU WILL NEED TO RESTART THE ENTIRE GAME TO PROPERLY RESET THE GAMES SCENE AND BE ABLE TO JOIN/HOST ANOTHER GAME. I know it's super inconvenient, but it wasn't the most pressing issue up until now. I'm working on the fix though.


*I recommend using hamachi and hosting a local server and having anyone you play with join through this way as hosting an online server is difficult to get through due to a (graphically)buggy menu. It is possible to host and connect through the official unity hosting, though only up to 20 people can be playing on it at once.(I don't imagine there'd be any more than that at any given time though, but who knows)

mm.unet.unity3d.com

using ports: 443 or 7777



If there's any questions I'd be happy to provide a more detailed tutorial on how to navigate the disaster of the UI that's going on.

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0-Gravity Ball Game(Working Title)
Platforms
Windows
Developer
SghettiSquid
Engine
Unity
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Genre
Sport
Theme
Abstract
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Multiplayer
Project
Indie
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0-Gravity Ball Game(Working Title)
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