Noble’s Land is a 2D Sandbox MMORPG (Multiplayer Online Role Playing Game). Live in a world of consequences. Loot or be looted with always-on PVP. Explore the world by foot, horse, train, or boat. Buy a house in a city or build your own in the wilderness. Plant, tend, and harvest fields of crops. Cook food to support local taverns,or to supply players setting out for adventure. Travel the world in search of rare fish. Grow your guild from a few friends into an army with their own castle. In Noble’s Land the players run the world.
Been working on creatures so far tonight. The first thing I did was have creatures use a display name above their head instead of their programmatic name. This basically means instead of a "spider" it can be a "Wood Spider" or a "Red Spider". After that I started on enemy AI. I've just finished the first part, wandering.
When a creature is added into the world it is given a spawn_x and spawn_y coordinate. If a creature doesn't have a target to attack they will wander around. They can move in a 3x3 box centered on their spawn point. They also wander at different speeds, based on their walking speed. This gives them some personality, instead of them just standing their waiting to attack. I'm moving onto targeting and attacking now.
NOTE: This is an animated GIF, click HD View to see it in action.