Noble’s Land is a 2D Sandbox MMORPG (Multiplayer Online Role Playing Game). Live in a world of consequences. Loot or be looted with always-on PVP. Explore the world by foot, horse, train, or boat. Buy a house in a city or build your own in the wilderness. Plant, tend, and harvest fields of crops. Cook food to support local taverns,or to supply players setting out for adventure. Travel the world in search of rare fish. Grow your guild from a few friends into an army with their own castle. In Noble’s Land the players run the world.
With this latest batch of work I've added two very prominent features, the world clock and tile based lighting. The world clock is a twenty-four hour clock where one game hour is one real-life minute. The sun starts to set at 8:00PM and is fully down at 12:00AM. The sun begins to rise at 4:00AM and the sky is fully lit again at 8:00AM. The server synchronizes the time across all players so that it's the same time for everyone, naturally.
How else would you be able to tell night from day if I didn't add a lighting system? I've always wanted to create a light system for a game but none that I've been involved with ever called for one. There are only a handful of MMOs out there that I know of that use a night/day system so I thought it would be cool if I joined the small club. This demonstrates the ambient light you give off from sunset to sunrise without any additional light sources. I'll add torches and lanterns as accessories so that you can see better.
Nice, adds a lot of nice ambience
Thanks! I agree, it changes the experience so much. I appreciate the feedback.