Nightmerica is a game about fighting your fears, and the monsters that live inside your head. In your boundless imagination, pretty much everything is out to get you - and it's only a matter of time until you're overwhelmed. The game is a retro styled platformer, consisting of arena based combat against hoards of varied and slightly terrifying enemies. It also features randomly generated guns, and mods to change their behaviour on the go. The full game will feature several maps and game modes (possibly) including; basic survival, defend the base, procedurally generated arenas and boss rush. The game is basically trying to capture the feeling of frantic fast paced action, combined with very satisfying combat and platforming controls.
The game is officially live in the App Store (in Australia, anyway). It's been a long way to this point, but we're not done yet. Expect updates for bug...
release day!
Alex Kunzelmann has kindly put together a (p)review of Nightmerica! He had some very kind words to say about it and we're very thankful for his interest...
nightmerica (p)reviewed!
We finish cutting together our gameplay trailer for Nightmerica, check it out!
gameplay trailer!
We finally jumped one of the largest hurdles in development, actually releasing the damn thing. That's right, Nightmerica is current awaiting review on...
subject to approval
The game will be on the Appstore on March 1st, we're really proud to finally be here. We've released games before, but this has been by far the most in-depth...
teaser trailer and a release date
New music, new maps, upgrades, weapons, pistols, special weapons and more. We might even be able to set a release date soon!
nightmerica devlog: 4/11/12
iPhone 5 support is in! The game now dynamically adjusts resolution, and allows you to move and save control positions for easier playing.
nightmerica devlog 21/10/12
Sadly it's been a while since my last update, and there's not even that much to show since we've been doing a lot of bug fixes lately. The game is basically...
nightmerica devlog: 8/10/12
New Bosses!, Began work on the intro sequence (no pictures sorry!), More upgrades, you can upgrade your special weapons now (turrets etc.), Getting pretty...
nightmerica devlog: 16/09/12
Three new special weapons!, Turret, defends itself (currently invincible too), Meteor strike calls a meteor from above (previewed last post), Molotov...
nightmerica devlog: 9/09/12
- New effect: Heal, when a bullet hits an enemy you will receive a health boost - New effect: Random, every bullet fired has a different effect at random...
nightmerica devlog: 30/08/12
Features Added: Special Weapons can be purchased to be used as starting weapons!, It's much clearer which slot you're looking at in the armory, The special...
nightmerica devlog: 21/08/12
Features Added This Week: New enemy designs, New enemy spawning / round system, Fixes & improvements to saving, store and coin collection
nightmerica devlog: 12/8/2012
The latest changes and addressing some of the feedback we've received from the open alpha!
nightmerica devlog: 4/8/2012
The Alpha Version is ready! You can download it from the download section or from our (temporary) website set up for testing.
open alpha version available!
[b]Features Added Today:[/b] - Rewrote zombie AI, it's twice as efficient now. It was eating up a lot of CPU doing collision checks before so it's a bit...
devlog: 23/07/12
Features Added Today: - Added in the pre-game menus to set your starting round and in future manage your guns / map to play / game mode - Added in death...
devlog/l 22/07/12
Devlog entry for Nightmerica for 20/07/12. Devlogs contain my dot point summary of everything accomplished since the last update and images of the new...
devlog: 20/07/12
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