Night is Coming is a colorful survival simulation in a miraculous fantasy world. Small humble village is facing a wide variety of deadly threats, including wild beasts, low temperature, starvation and dark forces. No one to trust, nowhere to hide, except for high fences and fortifications – the Carpathians is a severe and gloomy place. Fight monsters, build settlement, improve your skills and gather resources – and you will get a chance to survive dark and cold winters. If not – run away to a more friendly place and use this break to prepare your new settlement better. And beware: the Winter Night’s King is coming after you and bringing frosty nights full of monsters…
In this post we will show you a video presentation of the possibilities of an early pre-alpha. Animations and many models will be changed. The project...
night is coming - video presentation
In this news, we would like to show the detail of the construction of one of the buildings - Farm.
do you like the detailed construction of the farm?
You will be a Hero! Choose your settler, and run for battle!
you will be a hero
Friends hello! Soon we will lay out the second pre-alpha trailer in which we will show the core of the game. And now we want to show some atmosphere
Gentlemen! what news !? Have made a small trailer. Soon we will make one more. All the world and good. We are trying !!!!
pre-alpha gameplay trailer : night is coming 0.3.41
Game project Night is Сoming is inspired by such games as RimWorld, Final Fantasy, State of Decay, Fable, Witcher, Kingdom: New Lands, Slavic mythology...
concept of night is coming
First sketch of building process. / Pre-alpha 0.3.23.
building process. pre-alpha
This video shows an early version of the construction with a minimum of animations and details. The extraction of primary resources is also shown. We...
a small showreel of the construction of the settlement
“Night is Сoming” is a survival, building and development simulation fantasy game with RPG elements. Status: under development
titan. settlement relocation mechanics. game poster
At this stage, we have completed the integration of the terrestrial cycle. The next stage will be the integration of weather and seasonal cycles...
screenshots of the daily cycle
The first model of the settler-worker. In the process of development customization of hairstyles, growth, age, weight, injuries, wounds, illnesses.
Developer Diary 7. In this post, we want to talk a little about the development of elementals, the clothes of settlers, a werewolf, and a new terrain.
dev diary #7
We test the Volokolak's leap into the settlement. Test of the night. Too dark, we'll light up
Our group at facebook facebook.com/groups/nightiscoming/
screenshot pre-alpha 0.2.05
In this post we are going to tell you about the one of the main mechanics in our project: gradual difficulty growth.
gradual difficulty growth
Volkolak-fury -The first, the smallest and the most high-speed representative of the species of wolves.
The first model of the Scout settler is almost finished. 1st level clothing. In the concept scout deals with the fact that he explores the huge forests...
Herbalist’s hut – 0 lvl The house of the NPC Herbalist. Situated on the first map, but where?.. The hut is not affected by the weather, its roof is...
herbalist’s hut – 0 lvl
Tavern – 1 level Condition – 500 Housing 12 villagers Frost-protection – 50 The tavern is the place to produce hot meals and liquors (ale, hooch...
tavern – level 1
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