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Nibus Faith brings together elements of a classic platform game action and adventure with a touch of RPG and Point-and-Click. Travel through an unknown world and discover a forgotten history for all!

Post news Report RSS Nibus Faith Tales of Development #3 : Time to move boy!

talking a little bit about the process of animation!

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Greetings to all! 'm Here once again, this time to show a little bit of the process of developing the Nibus Faith. After creating the concept of the character from going to animation, the most time consuming and difficult in my opinion some cases when it comes to games, because a game can have gorgeous graphics but have to have a nice animation if not the game can go by water below! Here's to see the process of how the pixel art character was before starting the animation.


Before using animation was at least 4 frames that draw frame by frame, but lasting process and after seeing the results I thought I better start working with 12 frames. Specific to animation as Spiner, Adobe Flash, Pencil and Anime Pro programs are very efficient alternatives. Here's to see the result:

Before After

The animation was much smoother, not to mention it is much more easy to create simple animations of this type. Here are some animations that are almost finished (missing make adjustments yet!).


So that's it! Until next time, comment and speak their opinion about the animations, will greatly help to know whether they are good or bad! Stay tuned as I am to launch the demo for assessing the gameplay too! Byyy O/

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