Greetings to all! 'm Here once again, this time to show a little bit of the process of developing the Nibus Faith. After creating the concept of the character from going to animation, the most time consuming and difficult in my opinion some cases when it comes to games, because a game can have gorgeous graphics but have to have a nice animation if not the game can go by water below! Here's to see the process of how the pixel art character was before starting the animation.
Before using animation was at least 4 frames that draw frame by frame, but lasting process and after seeing the results I thought I better start working with 12 frames. Specific to animation as Spiner, Adobe Flash, Pencil and Anime Pro programs are very efficient alternatives. Here's to see the result:
The animation was much smoother, not to mention it is much more easy to create simple animations of this type. Here are some animations that are almost finished (missing make adjustments yet!).
So that's it! Until next time, comment and speak their opinion about the animations, will greatly help to know whether they are good or bad! Stay tuned as I am to launch the demo for assessing the gameplay too! Byyy O/
talking about updates and changes on the visual. Showing firsthand some images and animations in production.
News and clarification of project progress, highlighting the new concept art for the characters.
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Looks good, but I'm not a fan of the hammer swing animation. I feel like the hammer could use more frames. It's not as smooth as the character's own animations.
Thanks! = D
the attack animation was done with a few frames to get even faster gameplay (something of an attack by half a second), the game is much faster hardly giving the animation to see, then I slows down to show you how! but let smooth for ve gets better! lol
cute art concept ^^
Thanks =D