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Nerepis is a third person weapons based fighting set in an unknown time. Each match, whether solo or team-based is a grueling battle with a cast of unique characters and levels. Features: Simplified fighting elements making the game easy to play but difficult to master. Dynamic cast of characters with unique visuals and controls. Bot support so that you don't have to wait for other players. Multiple weapon types. Dynamic level environments. At least five gametypes; Deathmatch, Team Deathmatch, Team Capture and two more unannounced. At least three levels per game type.

Post news Report RSS Nerepis Weekly Update 2017/04/02

Nerepis Weekly Update 2017/04/02 - Steam Greenlit, User Interface update and core code updates!

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Firstly, thank you for getting Greenlit! It was an awesome surprise to check my email this week to see the great news from Steam.

This week I continued work on the user interface. It's working really well at the moment with a controller or a keyboard and mouse setup. I still needs a bit more work but it's pretty much refinement and polish at this point.

Since the user interface work was mostly complete, I went back to refining the core of the game. I've also been working on re-structurting certain weapons so that I can take advantage of a couple of nice features that I haven't talked about just yet.

Since, I've been Greenlit, I'll need to intergrate Steamworks in the near future too. I'm not sure how long that will take but I can't imagine it taking a long time. All in all, progress is continuing and I'm hoping to have a version that interested players can demo to provide feedback in the near future.

Regards,
Greg

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