• Register

Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Want it?
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
ArkaZeen
ArkaZeen - - 1,696 comments

Haha great!

Reply Good karma Bad karma+1 vote
Sharky.
Sharky. - - 379 comments

by something else do you mean a ramp?

Reply Good karma Bad karma+1 vote
ceriux
ceriux - - 1,514 comments

you could make that ramp flat, then use a texture that looks like 3d stairs. make use of good shading (textured shadows)

Reply Good karma Bad karma+2 votes
TCPixel
TCPixel - - 637 comments

That looks really good! Thats definetly not something easy to make in Worldcraft.

Reply Good karma Bad karma+1 vote
Dr.Goupyl
Dr.Goupyl - - 2,269 comments

I guess we will do with it ! tis better than nothing for the good old PSP.

Reply Good karma Bad karma0 votes
domis4
domis4 - - 97 comments

do it like Nintendo did:
Image.com.com

Reply Good karma Bad karma+6 votes
Grindle
Grindle - - 389 comments

-|- 1
Plus One

Reply Good karma Bad karma0 votes
eukara
eukara - - 142 comments

Why not use a model for the details?!
No way this is "way too complex for the psp"

Reply Good karma Bad karma+1 vote
dr_mabuse1981
dr_mabuse1981 - - 1,253 comments

does it crash the psp?
kinda funny that the psp cant handle your stairs...

Reply Good karma Bad karma+1 vote
thewonderboy
thewonderboy - - 653 comments

why just dont toss it in a Pc version since you already have it done ?

Reply Good karma Bad karma+1 vote
Flash_Sentry
Flash_Sentry - - 249 comments

thats Kino Der Toten, can tell from the stairss how they kinda curv up, if im right and it is kino HOLY **** I LOVE YOU GUYS!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Want it? Sorry can't have it, since it's too complex for psp. We ll have to go with something similier