Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.
Redid the 3rd person weapon models for the weapons that I've remade so far!
32x32 textures for each, and an average of I'd say 60ish tris per model, all for a file size of around 3-4kb each!
so r u closing in on a release date?
id say! they said the code is like done! all they need is for blubs to work his magic, and he is churning out models like butter =D
nice, this should be out before June then.
Wher is da flamethrowa? =/
At wal-mart in the form of Axe spray cans! :D
(it'll be remade ;) )
Yay! =P
why dont you use md2 and share ONE texture with both v and g weapons?
because md2 is fart
... because you cant handle MD2´s xD
and because using v textures for g weapons would be overkill texture size for the g weapons. It wouldn't make sense to have textures that big for a non-first person weapon.
Not realy. If you are sharing the texture there is ko reason to hold back. Aince it doesnt eat ram, saves it actualy
Could save on performance though in terms of calculations. The CPU could use the performance gain if one were to play multiplayer.
I think if they used these textures and models with the weapons on the walls, it may save on RAM and CPU usage =o
wait so these are on the wall weapons,and now you are remodeling the box weapons? if so plz start on the ppshh!!!!
all weapons will have a remade, dont worry about the PPSh-41 is it on good hands =)
...my hands, the hands of the guy who still doesn't know how to tie his shoes.
I suddenly lost a bit of faith in this project... not much... but a little
Nice!
now hopefully when you look at your teammate there gun wont be in there crotch XD