Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.
Two Unique Sides
Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can smash through doors.
Real-time Strategy
Commanders play from overhead to lead their team to victory. Build structures anywhere, collect resources and research upgrades. Marines buy weapons at an Armory or build sentry turrets and siege cannons to assault the enemy. Aliens build upgrade chambers, evolve special abilities and plant traps.
Is it just me or is this nearly identical to AvP
Many of the "Marines fighting space monsters in dark corridors" games are like AvP, or to be correct, like Aliens.
Yeah, most FPS with Aliens can draw heritage to the movie...Aliens. Mainly because it was the first to have all these concepts.
Not even really copying, it's just...there's only so much you can really do with Space aliens & space marines, lol.
I think he was referring to the game Alien vs Pedator
No hes referring to the movie
Is it me or does this look nearly identical to the first natural selection?
Edit: I mean gameplay wise, guys. It was a play on the comment I'm responding to.
You only have two choices reagarding this topic.
You choose a dirty scifi tech environment or a clean and bright scenario. In the first case the game will look like the interiors of the Alien movies in the second one like the movie The Island or the Mass Effect games.
There are more options than that though. Just gotta think? How awesome would a human Vs alien game be in a modern/ futuristic suburban environment? The new X-com is doing that, but retro style. Plus there's the jungle, or a forest... Or underwater... in stone caves with crystals everywhere.... (ideas for NS2 maps btw)