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3D game engine based on voxels with procedural generation of the world to infinity on all axis (means the world is very big and you can encounter huge mountains of thousands of blocks height).

I made this as a personal project for 3 months during the first year of my 2-year Associate's Degree (2012). XT95 (a friend of mine) helped me with the shaders and the ambient occlusion real time calculation.

NanoVoxel

This engine is no longer in development (since 2012).

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