NagiQ is a family-friendly, challenging word game, perfect for brain fitness! In NagiQ, you think of English words and place them on a board, trying to connect to some special, mystic letters. You will complete a level when no unconnected mystic letter remains on the board. And that’s it for the gameplay! There are more than 100 levels grouped into 5 islands (each island introduces variations to the basic gameplay.) Hours of fun guaranteed!
NagiQ is a family-friendly, challenging word game, perfect for brain fitness! In NagiQ, you think of English words and place them on a board, trying to connect to some special, mystic letters. You will complete a level when no unconnected mystic letter remains on the board. And that’s it for the gameplay! There are more than 100 levels grouped into 5 islands (each island introduces variations to the basic gameplay.) Hours of fun guaranteed!
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Nice ! Other languages support would be interesting as well !
We succeeded in supporting the Spanish language besides English. Perhaps for NagiQ 2 we could try to broad the language spectrum. The main problem is adding special characters (e.g.: ç for French, Portuguese and Catalan, diacritics, etc.)
a puzzle game on ren'py?!
well thats quite.. different, and interesting
In retrospective, using RenPy/Python was a great choice. Handling texts was really easy. NagiQ has no need for high FPS rates and we don't require collision detection either. The main citizen here, strings, were a piece of cake thanks to RenPy. This post in our blog:
Ikigames.com
elaborates further on the rationale behind this decision. Moreover, NagiQ was our first game, and choosing RenPy simplified deployment a lot.