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This is SWARD - Robot Rush

Current Features:
- 3D Tower Defense game made by 3 people with Unity3D
- 8 Different Towers with different strength and weaknesses
- 7 Different enemies, each has it´s own special ability to challenge your defenses
- Unique tower swap mechanic to pick the right tower setup for the given situation
- Build walls to maze the enemies through our big and colorful 3D levels
- Enemies have their unique set of pathfinding routines.
- Multiple spawns and cores for bigger maps
- fasten up time to quickly slaughter your way through enemy lines and rewind time to quickly undo mistakes
- High-Res visuals pushing Unity as far as possible
- Diffuse, specular, height, normal, ao and emissive maps for all assets
- Using a lot of Asset Stores finest items like SEGI, Beautify, SE Bloom, A*Star Pro...

We have a long list of planned features and improvements, so there is still a long way to go before it´s done, but we decided to open up development and share our progress, decisions and experiences in making our first game. For all fellow game developers, Indies and gamers out there, give us your likes and love and join our party to conquer steam in 2017.

Facebook: Facebook.com
Twitter: Twitter.com

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SWARD - Robot Rush

News

This is SWARD - Robot Rush

Current Features:
- 3D Tower Defense game made by 3 people with Unity3D
- 8 Different Towers with different strength and weaknesses
- 7 Different enemies, each has it´s own special ability to challenge your defenses
- Unique tower swap mechanic to pick the right tower setup for the given situation
- Build walls to maze the enemies through our big and colorful 3D levels
- Enemies have their unique set of pathfinding routines.
- Multiple spawns and cores for bigger maps
- fasten up time to quickly slaughter your way through enemy lines and rewind time to quickly undo mistakes
- High-Res visuals pushing Unity as far as possible
- Diffuse, specular, height, normal, ao and emissive maps for all assets
- Using a lot of Asset Stores finest items like SEGI, Beautify, SE Bloom, A*Star Pro...

We have a long list of planned features and improvements, so there is still a long way to go before it´s done, but we decided to open up development and share our progress, decisions and experiences in making our first game. For all fellow game developers, Indies and gamers out there, give us your likes and love and join our party to conquer steam in 2017.

Facebook: Facebook.com
Twitter: @TheArrivalGames

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Latest posts from @thearrivalgames

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Feb 26 2017

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Jan 28 2017

On this week’s #screenshotsaturday we introduce you to SWARD - Robot Rush! Visit us on Facebook:… T.co

Jan 28 2017

nice! T.co

Jan 27 2017

I don´t like crunch time.... i like having crunched! Tomorrow it´s time to get it public! #indiedev #unityT.co

Jan 27 2017

Getting ready for Facebook.com … First time we show something to the public. #unity #madewithunityT.co

Jan 26 2017

Getting ready for Facebook.com It will be first time we show something to the public. Preview time! T.co

Jan 26 2017

Empires in Ruins - Defenders of the path news Indiedb.com via @indiedb

Oct 9 2016

Last Coffee before the event! Can´t wait for it... #gamedev, #GermanDevDay2016, #GDD2016, #indiedev T.co

May 24 2016

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