Mythic Realms will be a classless MMORPG and players will be able to build and play the character they want to be. Every Character will have Attributes and Skills. Players will be able to make choices that will allow them to develop the skills and attributes they want allowing them to create a multitude of types of characters allowing them to be truly unique.
The six attributes every character has are:
Strength - Determines Attack Damage
Dexterity - Determines Dodging, Critical Hit Chance and Attack Speed
Toughness - Determines Defense in Combat
Intelligence - Determines the strength of Spells
Constitution - Determines the amount of Health you have
Wisdom - Determines the amount of Mana you have.
Attributes are raised every time a player gains a level. Levels are gained by earning experience from killing monsters, crafting, and completing quests. When a player levels up they gain ten points, and they can use these points to raise their attributes in any way they wish
Every Character can also develop the following skills:
One Handed Weapons - Ability to use smaller weapons like Scimitars and Hatchets.
Two Handed Weapons - Ability to large weapons like Mauls and Great Swords.
Ranged Weapons - Ability to use Bows and Guns
Staves - Ability to use staves
Light Armor - Ability to wear lighter armors made from leather, chain, etc.
Heavy Armor - Ability to wear heavier armors made from metal plates
Destruction Magic - Ability to cast combat Spells
Restoration Magic - Ability to cast support Spells
Summoning Magic - Ability to cast Spells that can create companions and items.
Combatives - Ability to use universal combat techniques.
Smithing - Ability to Craft Weapons and Armor.
Alchemy - Ability to Craft Potions and Poisins.
Spell Binding- ability to create Spells.
Players increase their skill levels by simply using them. if you want a higher bladed weapon skill, use a sword in combat, it is that simple. Players will also be able to pay trainers large sums of money to gain levels in certain skills, but only at a limited amount of times per level.
Its been well over a year since I have last touched Mythic Realms. With High School ending and beginning my first year of college, It was simply impossible to keep tabs on it development. However I had never forgot about it and It constantly remained in the back of my mind. But now Mythic Realms is going back into development, and now it is even in a stronger engine that is much more reliable and has several features that make the game look much nicer. Due to the engine switch, I'm going to have to rebuild the zones, but most of my scripting work done on the last game should port over, so I'm not taking that far of a step backwards. For now here is a screenshot to show a few of the new graphical features in the engine.
The newest development log for Mythic Realms Online.
I have redesigned how equipment is shown on a character. Instead of a single 3d model being added on the character, it will now actually change the body...
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