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"Make a game inspired by Myst." The development of MYHA started with this single rule during the Myst Game Jam of January, hosted on itch.io by Sophie Houlden. The game was created in more or less 10 days. The CSE (NASA equivalent) of planet Terra received a distress signal from their moon. A Tongolian cosmonaut is sent to space to investigate. When he arrives at destination, there is no distress beacon, there is noone around, except for a mysterious Black Cube. He takes it and... is suddenly teleported onto a small island, in a faraway world.

Post news Report RSS BlackCube Game Jam begins tomorrow!

We invite developers from all horizons to participate to our Game Jam! BlackCube Jam 2016 begins this Monday (December 12). Create a game in 6 days...

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BlackCube Jam 2016

With the help of the Icehouse collective, we have worked to prepare the Black Cube Jam. Inspired by the world of the Black Cube series (ASA, Catyph, Myha), you are invited to create a game/demo/prototype following the rules of the Jam. There are 2 physical prizes to win and we hope you will have the opportunity to discover many interesting scifi games and ideas!

Learn more:

The challenge is to create a space exploration game following this rule:

"A different hero finds a different Cube, in a different world, at a different time."

It allows to create a wide variety of exploration games, from narrative walks to rpgs, including adventure point and clicks, experiments, visual novels and more.

If you have no idea what The Black Cube series is all about, we invite you to visit and read the presentation on the official website

>> You can still vote for Catyph for the indie award 2016 <<

Thanks for your support! :)

Catyph Collector Edition

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