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"In 2062, Men from Terra have access to a new technology from a mysterious Black Cube they found 5 years before. With this new power, they decide to explore their solar system, in search for signs of intelligent life. They send you to discover the planet Catyph and its moon Tytaah."

CATYPH: The Kunci Experiment is Another Space Adventure reminiscent of Myst and Rhem, and you can certainly play it without knowing anything about the first Black Cube game, ASA. With the help of the data that you collect on Tytaah, you must attempt to access the 7 regions of this moon. Your main mission: understand what the Kunci is. The whole game relies on observation, discovery and exploration.

  • Discover a new story in the Black Cube series (ASA, Myha...)
  • An average of 15 hours of gameplay (25+ without walkthrough or help system)
  • Developed with Visionaire Studio (Daedalic)
  • Play in HD 1920x800 with video transitions
  • OST: 18 tracks composed by the artists of KARREO
  • Different difficulty levels
  • And of course, all new puzzles !
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If some of you played Catyph: The Kunci Experiment some time ago, you might have found the gameplay clumsy. If you followed my sites and the news about the game, you might also have noticed that I have lost my work data of Catyph when my backup hard drive died in 2016. As a result I could never totally polish Catyph as I wanted to: it had become impossible to release new updates, new bug fixes and puzzles improvements.

It stayed stuck in my head during the past two years, and I was wondering what I could do, without working on a complete remake (sadly I don’t have the time and money for this). By chance I have been able to obtain the original pictures of the game (backgrounds, animations…) from the team behind the game engine who could extract a few things from the Steam version. I then decided to re-program the game from scratch. However I knew that I wouldn’t have the time to remake everything (it took me 2 years to develop Catyph the first time!), so I have decided to try to make a kind of light edition. That is to say, a more simple/optimized/user-friendly version of Catyph, if that is possible.

I have not been able to recover my original 3dsmax scene (from the old hdd - RIP), so it was impossible to come with a graphical update. However I have worked to improve many other things, and here’s the list of all changes that I am preparing:

  • Recompiled with Visionaire Studio 5 (Catyph Original runs with V4.2 which is slower and less compatible)
  • Less than 2 GB, more compressed pictures, runs on smaller computers
  • Accessibility improved: Larger mouse cursors
  • Accessibility improved: Larger new hotspots icons
  • Removed difficulty choice and kept only the Normal mode
  • Removed the system of points for the Blue Matter
  • Removed the arcade minigame with the spaceship (and only kept it as a bonus)
  • Simplified navigation: removed the possibility to look back at 180, in order to follow only a single path “on rails”, and reduce the number of visitable scenes
  • Removed the video transitions between scenes, to make the game lighter, more smooth, and avoid confusing cameras
  • Fixed an issue in region Palak
  • Improved the first puzzle (added rotation option to examine the ball)
  • Removed some useless comments of MAIDEN (the A.I.)
  • Improved the controversial wire puzzle in region Darnaha
  • Added a small tip to the generator puzzle in the Dome
  • Added a small tip in the puzzle to open the door in the old OT spaceship in region Raju
  • Added a quick gameplay tutorial at the beginning of a new game. Also added a message to recommend to play with a pen and a paper
  • Fixed the game freeze on the very last picture at the very end of the game
  • Added a message after the “bad” ending, saying that the adventure is not finished, and that you have to see all cutscenes to unlock the good end
  • Improved the way the cutscenes of Lantier and Germinal are unlocked (note: they are played automatically now)

If everything goes well, this major update should be released for the 2 years anniversary of Catyph

(so somewhere before Summer hopefully) under the name Catyph: Light Edition.


It will be free for everyone who has purchased the game (you will receive it under the form of an automatic update in Steam, or will be able to download it from your account on the other stores). It won’t delete the original game for those who prefer to continue with it. After download, when launching Catyph from Steam (for example), it will not run the game directly. Instead you will most likely see a launcher where it will be asked if you want to play to Catyph Original or Catyph Light Edition.

Launcher01 LE preview

Well at least that is what I would like to do, I hope I will succeed! Of course it won’t be miraculous: if you didn’t like some aspects of the original game, you might unfortunately still find the same problems here in the Light Edition (same story, same cameras, same prerendered graphics…). But if you never played the game before, this new version could be more comfortable. The main improvement is in the simplification of the game, to make it a bit more “casual” (but don’t take this word literally because Catyph will still be very challenging for most people).

Before I continue the development of this Light Edition, I would like to know what you think of the above. Do you like the idea, and do you think it can be interesting? In your comments, please let me know if you played the original game, if you gave up before the end, why, and if this new version might decide you to give it another chance. Thank you!

You can comment below, or also on the following forums:
- Adventure Gamers (English)
- Planète Aventure (Français)

In order to go further and to help you understand better what I am trying to do, you can download a demo of Catyph Light Edition (link below). It might contain a few bugs, it has not been tested and is for preview only. This is still a work in progress.
The demo takes place in the second area of the game, the Dome. It doesn’t contain a lot of spoilers (nothing to worry about). You’ll be able to solve two puzzles (activate a generator and enter a password), use a few inventory items for the occasion, watch a cutscene with a mysterious character, and use the teleportation pod, which will put an end to this demo.

Download Catyph Light Edition - Dome Demo

Thanks in advance for your comments, they will be very helpful for me to decide if I should continue or not. I hope that some of you will be interested!

RealMyha revealed and needs your help on Kickstarter!

RealMyha revealed and needs your help on Kickstarter!


A peaceful scifi adventure with challenging puzzles from the creators of ASA: A Space Adventure and RoonSehv NeTerra.

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Demo 2 comments

A playable Demo of Catyph: The Kunci Experiment...


Pretty neat game. Just started a review of the demo over at Youtube.com

Reply Good karma Bad karma+2 votes
Simon_ASA Creator

Thanks Johnyliltoe! Your video is good, well done :)
I know that the game is quite hard, it's recommended to play with a pen and a paper to take notes.
There's a walkthrough available on the homepage here:
(scroll down until you see the walkthrough category)

Edit: I just realized that you even posted a 2nd part!
Edit2: and part3 too!

Reply Good karma+1 vote

Hello, Simon. Your posts about production and post-production are very nice. I didnt read all of them but I will. Its good to learn a little more about that. Thanks.

Im concerned with one thing. Do you try to make most puzzles related to the story and settings? Some puzzle-heavy games tend to have very little story and too much puzzles which can be pretty overwhelming after some time. So Im curious how do you balance these things.

Reply Good karma Bad karma+1 vote

It looks really nice. Congratulations, Simon. You achieved to make the CGI movie interesting and surreal while not overdoing it into some weird stuff. There is only one very strange thing - that the astronaut is alone. I would advice to have some explanation for that (hint) in the game. I have few questions:

- Is movement free (FPS style) or nod-based?
- Could player meet few people or other inteligent beings/robots in the game in order to talk with them? Or is it secret? :)
- Is the story partially surreal or mythical or most things are explained and logical at the end?

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Simon_ASA Creator

Sorry for the late reply! Thanks for your comment, I'm glad you liked the short film. The fact that the astronaut is alone is somehow explained in the game, yes. You will have access to a datalog with a lot of info.

- movement is not free. Catyph is a slideshow game with video transitions. It is not realtime 3D.
- the player will be in communication with different characters. They will talk to you and make the story evolve.
- the story is both surreal and logical. It is surreal because most of the technologies and events are far from what we know of space exploration nowadays, but everything finds an explanation in a sci-fi way.

Reply Good karma+1 vote

Thanks for reply. Movement and communication is ok for me. I hope that at least one of these characters wont be human. :)

Do you also plan some survival element like the need to supply water tube in your suit? I know its not exactly survival adventure, but... you are alone on a distant moon after all. It could be implemented as mild atmosphere-enhancing puzzle element, not some constant deadly threat (for example - you will need water only few times in a story).

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Simon_ASA Creator

I can't tell too much now :) There is something I have in mind about supply, but it's not water or food. I will have to make some tests first, but later in the development when I have finished the graphics part.

You can see a preview of the characters on the devblog: 2011asa.blogspot.fr

Reply Good karma+1 vote

So oxygen then? :-)

Chars - that two unrevealed chars somewhat reminds me of R2D2 and C3PO. :-)
Germinal - he looks like a vampire.
General - I would probably avoid that cigar. Its pretty stereotypical Starcraft-style feature for "cool tough soldiers". IMHO scar would be better. The whole general model is far from great but I assume you wont see it much in the game.

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AWESOME!!!! Keep working on it!!!Super!

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Interesting ideas ^^ T.co

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