You play as a commander of a defense unit in a war of two states on one of Earth's colonies. A small territory conflict escalated into a full scale war that goes on for several years. Our country started to break rules first so the Earth will actively support our opponents with henchmen and later with regular army. You will have to make some seemingly small decisions that will drastically turn the tides of war.
Some (possibly) interesting info and stats of a game released a year ago. Learning from mistakes and moving forward.
molten armor dev blog #11 post mortem - a year after release
They say that final 10% of making a game are the hardest. They are right :)
molten armor dev blog #9 - final 10%
Visiting Starcon and showcasing our game (Cool photos included).
dev blog #8 starcon
That's how we think up different enemies to oppose players (and game progress).
dev blog #7 enemies
Molten Armor hits Steam Greenlight on it's final days! Read to know what happens there now and vote for us!
dev blog #5 greenlight (hints and tips included)
Welcome to a HEROIC post about our game (Molten Armor). Previously, we barely touched characters, although they (and their interactions) hold the core...
dev blog #4 a heroic post!
History of the game and what happened before it all even started. Enjoy some sci-fi story with Molten Armor!
dev blog #3 story of the game (lore)
We decided to share a bit of our story. That blog entry tells about how we started to make the game.
dev blog #1 we would like to tell about our game a little
Molten Armor features that are awaiting for you in the game. Let's call it our first post with more articles to come later :)
molten armor features
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