Good Morning,
Today I would like to share the second drafts of the animations that our protagonist will direct.
In "MindSpeed", the player will take the form of a pre-adult who is being persecuted by the authorities of his city. This way he begins his escape through the streets and markets that exist near him.
Just running will not be enough to complete the escape. After some time our fugitive will find himself at a dead end, or the exit will be out of his reach! So he will have to find a way to reach this exit or a way to create an alternative exit before the authorities catch up and catch him.
In these moments, using what is around him, the protagonist will have to move objects and dismantle others to create alternative stairs that allow him to continue his escape.
Push
Fall
Sneak
These animations will not always appear throughout the game, as they are the result of the player's performance! But that's all for now! Thank you and Cy@.