Greetings Mercenaries
Here you have an interesting information
We are now developing the first part of the project. This part is based around the game. Here we develop drivers for the characters, animations, models, all necessary for the first two parts graphic aspect, because the third to be based on history will try to castles and other places are reflected in the game as they really were and will to create new models of buildings.
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This medieval combat simulator have five game modes
Game modes correspond to the following:
Siege Mode:
In this game mode there are two sides, the attacker will have a good assortment of siege equipment. Proponents will have defensive weapons, stones, boiling oil ... The castles are destructible, you are looking the best way to not lose performance. Each side will have a certain amount of lives, attackers will most lives, once out of these players lives can not be reborn.
Duel Mode:
In this game mode a player can challenge another player to a duel. The winner of the match will get recognition and the loser will be reduced.
Skirmish Mode:
In this game mode a team of players fight against each other, the team that keeps with some living member. Among the members of the winning team will be drawn some equipment.
Deathmatch Mode: All know what is this, kill or be killed defend your self against the other players,and gain experience.
Raid Mode: In this game mode a team of players made a raid on a village of AI, the AI will have several reactions to the attack, some will pick up arms to defend themselves, others run to hide, some may be less when expected launch is like a knife in the back. If your character dies during the raid will not get your share of booty. Players who survive the end of the match will receive equal shares of the loot.
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When we have the website will have an area of streaming, where people can view the game in real time. The game will be Free to play, its development is divided into the following versions:
Pre-alpha:
The content of the pre-alpha will be completely open, it will be posted on our website and can be downloaded IndieDB worldwide.
Alpha:
The contents of the Alpha will be closed, invitations for test, with priority to those who are following us on IndieDB before the release of this version will be sent. If we do not fill the servers proceed to contact some digital magazines, our social networks or youtubers for contests to win invitations to test the game. These invitations will grant access to the Beta.
Beta:
The Beta content will be closed and act like the Alpha version, when we go to launch version will have priority we are following both IndieDB as on our social networks.
See you all in the next update.