Economy simulation game with a sophisticated trading system where prices are exclusively determined by the supply and demand of the market participants. The game is set in medieval times and features dozens of production buildings that can be combined to form increasingly complex production chains, as your characters gain the skills to unlock more advanced production methods. Meanwhile your ships carrying raw materials or end products sail across a huge world to find the best prices. The game is browser based (mobile and computer supported) and runs at hourly ticks.
Breaking down the complexities of moving through some of the rougher areas of Mercatorio, as well as the tools and automation available to assist you.
cutting through terrain
Local markets for timber, regional markets for ships, funding and reservations for pending bids and asks. Paying the sticker-price to get that shiny snekkja...
trading on regional markets
Regional markets makes it easier to find counter-parties for buying or selling ships and carts. Also, season 1 will have bees.
season 1 kicking off tomorrow
Even the most successful and wealthiest merchants can't take their fortune with them when the season ends. So instead they build ... churches
you can't take your money with you
The ongoing test-run is about to enter its final week, culminating on April 7th. Latecomers still have a chance to try the game and learn the mechanics...
entering final week of free test-run
Set up automated trade routes to match your production chains and export your products to new markets, or branch out and earn some quick quids in the...
automating trade with trade routes
Products in Mercatorio takes up space. And they reside at specific geographical location. Movement of goods is affected by their size, and this is an...
space, storage and transport
Mercatorio offers a wide variety of ways to build a profitable enterprise, be it based on vertically integrated or highly specialized production, trade...
earning a living
Mercatorio aims to organically develop realistic patterns of human landscapes through deep simulation instead of hard-coded rules. Medieval towns were...
carted into town
Climate differences offer unique products and production methods, with wine in warm climates and stockfish in cold climates being the first examples to...
climate impact
The combined forces of common households now looking to purchase a larger portion of their clothing needs at the market, and the introduction of more...
clothing demand leaves heads spinning
How can a game about the medieval economy ignore such a big chunk of it as warfare? Mercatorio is about production, logistics and trading; warfare and...
(no) medieval warfare (?)
Like many real world marketplaces and stock exchanges the mercantile exchanges in Mercatorio are alternating their operation between immediate order execution...
market mechanics
Try out a sophisticated new trading system as well as more familiar production and logistics elements in the free early-access run of Mercatorio.
mercatorio in early-access
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