• Register

FIRE BREATHING CHICKENS! Got your attention? Mendel’s Farm is a quirky life/farm sim game that tasks you with assisting the crazy scientist Mendel in running and managing a farm of mutated livestock and crops. There are many tactics that the player can use to do this, with a goal of ours being that each player is able to have a unique story when playing the game. With many tactics, and millions of variations of mutated animals to pick from, the player can personalize their farm to suit their requirements. Annoyed by that fox that keeps stealing your chickens? Well, it wouldn't steal a chicken that could breath fire now, would it? This is just the tip of the iceberg in the crazy little game that is Mendel's Farm.

Post news Report RSS Development of the treeline

We wave goodbye to the old lollipop style trees, and go over the creation of their replacements. We cover what we didn't like about the old trees, the creation of the new textures and the creation of the tree itself.

Posted by on

Hello everyone! Another development process update, this time we are covering the trees of Mendel's Farm. They were due an update as they were one of the first things ever created for the game.

We will start by identifying what was wrong or not liked about the original, and go from there.

The tree had texture seams, a very old generic bark texture and looked rather basic. Knowing we do not want a repeat of the lollipop style tree, we jump straight into the development of the tree-trunk to try define a shape.

Overall we were very happy with this, and thought it offered much more than the old shape. Next we have to put a bark texture on it, and this meant creating one from scratch!

We created a base texture to make sure we have the colours we like.

We then proceeded to outline some patterns that could be used for the bark. This design looked promising but we decided to try again and create something curlier.

Once we had our base lines in place we move on to identify highlights and shadows.

After we make sure the highlights are in place and tile correctly, it is time to add the shading and start wrapping up the texture.

Excellent! With our tileable bark texture finished we can then apply this to our new tree-trunk.

Things are progressing smoothly and the next task is to create the canopy. Thankfully we had created some leaf textures at an earlier date which could be applied here.

After finding our old texture we were then able to move things around and create a canopy plane.

The canopy plane was then used to create and flesh out the canopy of the tree.

All done! We were very happy with how this model came out, and believe it looks fantastic in game!



We hope you enjoyed this insight into our development process, and i
f you have any feedback or think we could have done something better, be sure to let us know! Next we will cover how we created all the new rocky formations that surround Mendel's Farm.

Post comment Comments
NexusBreaker
NexusBreaker - - 6 comments

really nice

Reply Good karma Bad karma+1 vote
randyhook
randyhook - - 9 comments

That is a great looking tree. I am amazed you were able to pull off the canopy using just a plane. And it looks like you just added a little height to some of them, giving them a little bit of a pyramid shape. Is that really it? Great effect for a pretty simple process.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: