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FIRE BREATHING CHICKENS! Got your attention? Mendel’s Farm is a quirky life/farm sim game that tasks you with assisting the crazy scientist Mendel in running and managing a farm of mutated livestock and crops. There are many tactics that the player can use to do this, with a goal of ours being that each player is able to have a unique story when playing the game. With many tactics, and millions of variations of mutated animals to pick from, the player can personalize their farm to suit their requirements. Annoyed by that fox that keeps stealing your chickens? Well, it wouldn't steal a chicken that could breath fire now, would it? This is just the tip of the iceberg in the crazy little game that is Mendel's Farm.

Post news Report RSS Development of the rock formations

Another development breakdown of how we upgraded the assets around Mendel's Farm, this time we replace the tiny pebbles with giant boulders and rocks.

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Hello everyone! We bring you another development breakdown and this time we tackle the rocky formations of the game. We will jump straight into things and look at what we started with.


Tiny little rocks with a blurred texture on them, instantly we know what the problem is, they need more detail and just need to be more... rocky.


Without any further delay we jump into our 3D edditor of choice (In our case, Blender) and begin blocking out a new mesh.



This looks much more appealing than our previous assets and is a good start. The next stage is to apply a base texture and add some base lines so we can map out where each detail goes and how things should be shaded.


After some... interesting events that occured during the texturing process, the mesh is finally complete! we are quite happy with the final look.


We even managed to end up with a lower polygon count in this mesh than the old pebble assets. Next up is to test how it looks in our game.


Great! Things are going well, and we repeated the same process a few more times to create some extra variations. We will save you from death by images here, as the process was the same as posted above.

To finish things off, here is a quick gif to show how they look from a variety of angles.

All in all we are quite happy with how things turned out! Be sure to follow along if you enjoyed, and if you think we could have done things differently, please let us know!

Next we will be doing updates on how we created the foliage, (flowers and bushes etc.) and then move onto the random events, such as the fox, mole and UFO. So be sure to follow us on facebook or twitter to keep updated, or just watch the development of Mendel's Farm here, on IndieDb!

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