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A beat 'em up/platforming/fighting game hybrid with an electro style. You can smack guys, attach their parts and get their abilities!

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Suggestion: Dual Abilities (Games : Megabyte Punch : Forum : Feedback : Suggestion: Dual Abilities) Locked
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Apr 13 2013 Anchor

As of right now, there's hardly any point in having two of the same arm equipped unless it's a stat boost. Having two arms that can Slice, for instance, doesn't really help all that much. So why not let two of the same ability combine to create a different one?

Blade Flurry: 2x Slice. Rapidly slices for a short time.
Earthshaker: 2x Pound. User turns to face the front and pounds both sides of him.
Centrifugal Kick: 2x Spinkick. Longer windup, but creates a force field around the user. Anyone standing in it at the end of the kick gets extra damage, even if the kick itself doesn't connect.
Firework: 2x. Launch. Creates a small explosion at the end of the move, causing slight knockback to anyone caught in it.
Minefield: 2x Place Mine. You can place one additional mine with the same move. Simple.
Akimbo: 2x Machine Gun. User turns to face the front and fires at both sides.
Bouncing Blast: 2x Blaster. The bullet ricochets off of one wall at a diagonal angle.
Drill Rush: 2x Drill Dash. User is able to slightly steer while drilling.

And so on.

Apr 13 2013 Anchor

I like the idea a lot, but what about if you have MANY of the same part?

For instance, Drill dash x 3, 4, 5, etc. (I think 6 might be possible also...)

Heck, if they really wanted they could make it so that 3+ of an ability gives you a special "ultimate" attack/ability related to that skill in addition to the boosted skill you get, and the more abilities you have the more effective that ultimate is.

For instance, drill rush would be 2x drill dash, and say "Drill Blitz" could be the ability related to three drill dash abilities. Any more drill dash abilities would increase the power and/or duration and/or recharge rate of "Drill Blitz"

I feel all of these could work out really well too. Considering the first boss has four drills or so, it'd be a good way to introduce the players to abilities involving multiples of the same part.

So if I wasn't clear, I'd love to see something involving multiple parts being an advantage. It'd also make some of the enemy megacs a little tougher, and a little extra difficulty is always welcome in my books. :)

Apr 14 2013 Anchor

Perhaps having multiple copies of the same ability would provide bonuses to that ability's damage, attack speed, or range to name a few? For example, 2X Slice creates a wider, longer-ranged slice? Or 2X Pound causes the user's fist to transform into a bigger hammer head, with more power and reach? The copy system from Kirby 64: The Crystal Shards is the 1st example that comes to mind, where it's possible to combine 2 abilities to form a new, more powerful ability.

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