A beat 'em up/platforming/fighting game hybrid with an electro style. You can smack guys, attach their parts and get their abilities!
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Feedback for Beta Update 11 | Locked | |
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Apr 12 2013 Anchor | ||
Hey guys! Another great update! I'm not finding any glaring problems so far (I've only been playing this one for a half hour now, though) but if I find anything I'll report back here. I like that there's now a hint as to where the legendary Megabyte Punch is hidden, and I will be searching accordingly. The new houses are great additions, and I can also see that you've added new enemy types and other little noises and effects! Awesome! And best of all, the control cusomization is perfect so far as I can tell. Thanks for all your attention to detail and your work on this amazing project and for delivering it to us! This thread is also open to organize all feedback for the Beta Update 11 into one place. |
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Apr 12 2013 Anchor | ||
I've found 7 of the 9 new colors so far. They're all pretty, especially the red and white one I forget the name of. Something about the controls feels better, even on a keyboard. I think it's the fact that you can turn around while mashing the attack now. The in-game config is awesome, although I kinda miss the multiple inputs part, so you can have a custom controller and custom keyboard set up without having to switch it out every time. New visuals are awesome, the new frostbyte background is pretty, and the new FG decor really spices things up. The arrows really help, as well. I'm getting lost way less now. I was running through the redesigned stage 2 of the tech ruins an--OH GOD WHAT THE HELL IS THAT THING KILL IT WITH FIRE And probably the most awesome part about this update (besides the colors) is the shockwaves! They look really pretty and make things go boom. What's not to like about that? |
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Apr 13 2013 Anchor | ||
Thanks for the kind words guys, hope you have fun with the update! And as always, let us know if you got some feedback! |
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Apr 13 2013 Anchor | ||
The shockwaves are really cool indeed. |
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Apr 15 2013 Anchor | ||
Well, I just started a new adventure file and played through Beta 11, and here's what I have to say about it:
By the way, if anyone's having trouble finding a certain legendary part, in which the path to it is supposedly marked by 3 flowers, perhaps this hint could help: Edit: Also, I have a few suggestions for features:
Edited by: ShadowWolfTJC |
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Apr 15 2013 Anchor | ||
Thanks again ShadowWolfTJC, let me respond to some of your points :) - This is a known issue. Not very high on our priority list but it must be fixed. ( If you delete your progress>close MBP>restart MBP>you will have the default set again ) Nice ideas about those modes! I'll mention them to Dion tomorrow. |
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Apr 15 2013 Anchor | ||
Oh, here's something that's been bugging me for a while now. Give us some control over stunned flights! Multiple times I've been locked into an endless cycle of being knocked around because I can't control my stunned flight. Even in the miniboss in the Binary Fortress locked me into one because he wouldn't stop doing his rolling attack back and forth. I've also been in moments where I'd be sitting on the ground for a second or two doing backflips because my stunned time wasn't up yet. It'd be cool if you could do a sort of recovery move where if you press shield right when you hit the ground, you bounce less and can get up faster. |
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Apr 16 2013 Anchor | ||
This would be a good idea. The corrisponding mechanic in SSB is DI, or directional influence. It allows you to influence your direction upon being hit to a certain degree. It doesn't have to be hugely noticable, but it'll make enough difference that combos will be harder to sustain. |
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Apr 16 2013 Anchor | ||
Also, if we're going to be able to fight against computer players in vs matches, could we also be able to choose their difficulty levels? I may want to test my mettle against the most challenging AI you guys can program, but newbies may want to practice with some easier AIs before moving onto the more difficult AI levels. |
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Apr 23 2013 Anchor | ||
>Parts now automagically change to your color upon picking them up Could this be optional? I like being able to mix and match colors sometimes. |
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Apr 25 2013 Anchor | ||
The neutral air attack, where the Megac spins around to hit the opponent multiple times, seems too weak. Players that don't use damage upgrades aren't able to damage any opponents that have some decent armor upgrades using this move. |
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