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A beat 'em up/platforming/fighting game hybrid with an electro style. You can smack guys, attach their parts and get their abilities!

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A few gripes, a few suggestions, and quite a lot of praise. (Games : Megabyte Punch : Forum : Feedback : A few gripes, a few suggestions, and quite a lot of praise.) Locked
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Jan 29 2013 Anchor

The good:
This is amazing. I describe the game like Super Smash Bros. meets Custom Robo. The campaign is simple so far, but good! I cleared it up to level 6, so I'm waiting for the next stage to be built.
The combat is tight and fast, with (relatively) simple controls but allowing for a lot of strategies, especially when you can change your entire playstyle by switching out a few parts.
The music isn't half-bad either, I love the new battle and ambient music that's been added in the Beta update.

The gripes:
Wall jumping is way too sticky. Often times I want to fall down a hole to get to a secret of some sort, but backing away from the wall just makes me jump back up. Perhaps you could change it so you run into the wall and press space/A? Optionally?
Also, the edges of the stages seem too sudden. I fly up a lot of walls to see if you hid something up there (and sometimes, you do!), when BAM. Black roof of death. Same goes for falling down somewhere; I'm not sure if I'm going to land in another area or into the death pit. Perhaps you could change it so it's a more gradual change, where the gradient goes for a few blocks before hitting the actual death wall.
And the Scoop ability seems a bit OP. Either that or I just need to dodge them better.

The suggestions:
Sorry if these suggestions sound really far fetched.
Race mode: You (and maybe your friends, or enemies) go through a stage as fast as you can. Perhaps they could be special stages designed for speedruns.
Sets: As part of the Collection, you could have Sets that you save and load. This would really help with multiplayer battles, so players can just pick from some pre-designed bots instead of having to tediously build their own, and just jump right into the match.
Voices and Animation styles: Right now the parts make your bot look unique, yes, but how about making it stand out even more? This would also help in multiplayer battles, as you could tell your bot apart from the way he runs or idles. Voices miiight help add a bit of uniqueness to bots. They could just sound robotic and bleepy, to keep with the theme.
Moving while shielded: I don't shield much because it renders me immobile. Maybe you could make it so you can dodge roll, like in SSB, or maybe even just shuffle along would be cool.
Taunts: I miss pelvic thrusting while waiting for an enemy to respawn, and I already have every other slot taken. Maybe you could have the old pelvic thrust button be a taunt button, like waving or dancing or just kinda chillin'.

Anywho, I'm really enjoying what you guys have made so far! Playing with a controller makes it so much better. Hugs? Hugs.
~Giik

Edited by: Giik

Jan 29 2013 Anchor

First of all thanks for your praise and your feedback!

About your gripes: We think the walljump mechanic is very fast and makes you quite agile while platforming. I find it frustrating in games where you have to combine keys to perform a walljump. However, the downside is definitely going down in an area as you mention. We were thinking of disabling walljumps when you hold the down button. But we have to do some more tests with it.

Haha the evil black roof of death! It is something we are working on in our level design!

-Racemode is cool! We thought about it before, however this is something not really connected to the core gameplay. When we feel like the core game is perfect we might look at things like different modes, don't consider it likely anytime soon though. :)
-Sets: sounds like an interesting feature
-voices and animation styles: this is something we are working on!
-Shielding is very effective if you play against other players, it is way less effective when fighting AI. We'll have to see what we can do about this, maybe a dodge roll, maybe something else.
-If I were you i'd equip the pelvic thrust part while it is still overpowered! So you can destroy and taunt at the same time! Anyway, a taunt button is always fun to have so who knows ;)

Again, thanks for your feedback and support!
Tim

Apr 1 2013 Anchor

What's wrong with simply pressing the jump button (without needing to move left or right) to wall jump while sliding down a wall, as opposed to moving to the opposite direction? Players would be able to wall jump up gaps just as quickly by repeatedly tapping the jump button. New Super Mario Bros. does this to make it harder for players to unintentionally wall jump when they don't want to.

Also, holding the down button to keep players from accidentally wall-jumping seems wonky, as most players, myself included, wouldn't think to do that. It's difficult for me to move left or right while I have the up or down buttons held down. (I mostly play using a keyboard, but I'd also have this problem using a controller.)

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