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Players assemble teams of Kaiju to attack other cities in the ultimate challenge for world domination! Players travel from city to city, gathering Kaiju DNA and resources, cloning various Kaiju to supply their attack force. Items are gathered while assaulting a city in PvE-play against human military and mecha enemies. There is a meta-game in the practice of collecting, leveling, and evolving Kaiju and managing items. The world map is divided into territories controlled by guilds which players can join. Players have many options when cloning Kaiju providing a wide variety of gameplay options. PvP will be a city-defense tactics match with in-match leveling and evolution, a hardcore RPG/Strategy mash-up!

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First playtest of the paper prototype. I was able to play a full game of Mecha Kaiju Wars against myself.

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I conducted the first playtest of Mecha Kaiju Wars last weekend. This was a fully functional prototype.

Components

  1. 150+ Cards
    1. Card template with 18 parameters
    2. Sleeved in Pro Sleeves
  2. Felt tip marker (write on card sleeves)
  3. Grid board
  4. Terrain tokens
    1. Water
    2. Forest
    3. Mountain
    4. Road
    5. Rubble
  5. Tokens
    1. Unit tokens
      1. Paper clip to signify Player 1/ Player 2
      2. Types
        1. Monster
        2. Robot
        3. Spell/Enchantment
    2. Mana
    3. Mine
    4. Wall
    5. Infantry
    6. Medium Tank
    7. Building numbers
  6. Computer
    1. Python script to perform battle damage calculations
    2. .ini configuration file
  7. Coin

imgur galleries can be found here:
Setup
Session 2
Session 3
Here's a sample:
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