Players assemble teams of Kaiju to attack other cities in the ultimate challenge for world domination! Players travel from city to city, gathering Kaiju DNA and resources, cloning various Kaiju to supply their attack force. Items are gathered while assaulting a city in PvE-play against human military and mecha enemies. There is a meta-game in the practice of collecting, leveling, and evolving Kaiju and managing items. The world map is divided into territories controlled by guilds which players can join. Players have many options when cloning Kaiju providing a wide variety of gameplay options. PvP will be a city-defense tactics match with in-match leveling and evolution, a hardcore RPG/Strategy mash-up!
Match-Making and Turn-Taking prototype is complete.
match-making and turn-taking
I set up two new servers last night: Jenkins build server and Zabbix monitoring server.
jenkins and zabbix
I've got an alpha Android build up on Google Play.
google play integration
I got the Mecha Kaiju Wars game platform up and running on Amazon AWS today.
game platform - proof of concept on amazon aws
First playtest of the paper prototype. I was able to play a full game of Mecha Kaiju Wars against myself.
first playtest
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.