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Players assemble teams of Kaiju to attack other cities in the ultimate challenge for world domination! Players travel from city to city, gathering Kaiju DNA and resources, cloning various Kaiju to supply their attack force. Items are gathered while assaulting a city in PvE-play against human military and mecha enemies. There is a meta-game in the practice of collecting, leveling, and evolving Kaiju and managing items. The world map is divided into territories controlled by guilds which players can join. Players have many options when cloning Kaiju providing a wide variety of gameplay options. PvP will be a city-defense tactics match with in-match leveling and evolution, a hardcore RPG/Strategy mash-up!

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Map End-Game Closeup
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Description

This is a close-up of what caused the game to end. Player 2 (units have paper clips) attacked Player 1's Head Quarters and defeated it. Player 2 attacked the HQ with a Monster Infantry and a Robot Light Tank. The Robot Light Tank actually had a health modifier which caused it to deal extra damage, which was enough to defeat the HQ.

What was extra interesting was that Player 1 had a unit in play that increased the HQ's health after each turn. If Player 2 hadn't had the damage boost on its robot, he would have survived the round and the HQ's health would have regenerated and the game would have kept going.