Mars Blitz is a 2D Top-down shooter, that takes place on Mars inside a martian underground base in the year 2041.
NASA is giving an opportunity to send names to Mars
send your name to mars
This time, we managed to improve and fix some of the features! As well as finishing all the animations for the aliens!
devlog #21 - fixes and improvements!
This week we show you some of the brand new reworked animations for the characters, as well as the newly redesigned alien!
devlog #20 - new animations and final enemy redesign!!
This week we show you some of the changes we are making to the game assets, as well as the enemy designs!
devlog #19 - reworking assets and enemies!
This week we have a new menu with a different animation, as well as some other updates!
devlog #18 - new menu and other updates!
This week we will talk about what the future has in store for Mars Blitz, as well as showcase some of the bugs and glitches we encountered along the way!
devlog #17 - what's next for mars blitz (and some of our fails along the way...)
This week we finished our vertical slice! It took us a lot of work but we made it!
devlog #16 - you can now play mars blitz!
We now have some sounds in out game, though most of these are placeholders, they help us see how they work!
devlog #15 - we added some sounds!
We now have the initial cutscene for Mars Blitz, giving a little more context to the game!
devlog #14 - our new cutscene!
This week we have some main character animations to show you!
devlog #13 - character animations!
This week we show you some early detailed versions of our menus, as well as a camera shake and the enemies health bar!
devlog #12 - menu screens and camera shake!
This week we have our final logo and some of the concepts for Mars Blitz's collectibles!
devlog #12 - logo and collectibles!
This week show you some studies for our logo, as well as some special effects!
devlog #11 - logo studies and special effects!
This week we have our first playable build! We also have some more studies regarding the characters colors!
devlog #10 - first game build!
This week we show you the color studies we made for our levels, along with the first enemy behaviour!
devlog #9 - color studies and enemy behaviour!
We have some animation studies we made for one of the enemies this week!
devlog #8 - key animation studies
This week we have a UX Prototype along with the final designs for the characters!
devlog #7 - ux prototype and final character designs!
This time we have designs for some enemies, along with some doors for the rooms!
devlog #6 - enemy designs!
This week's progress on Mars Blitz! First character designs and breakable objects!
devlog #5 - character design studies and breakeable objects!
This week we show you our first look at level design, and announce our participation on the Waffle Games 2021 event!
devlog 4# - level design and waffle games 2021!
Today we have some updates regarding concept art as well as a perspective study!
devlog #3 - perspective and more concept art!
This week we got some prop ideas, along with some features and an actual name for the game!
devlog #2 - prop studies, player health, and a name!
Today we give you a little preview of what the game might look like, along with some game mechanics!
devlog #1 - some of this week's development!
Hi there, we are Butter Games Studio and we are developing Codename: Noname (working title).
welcome to codename: noname
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