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You start off as a secret agent with the objective to catch a convicted murderer who is hiding on a lonely island. This leads to many difficult but exciting tasks since you have to survive while exploring and uncovering the island and its history as well as much more. To sum it up we are trying to achieve a balance between survival and story driven game-play.

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Herbal-System
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Description

Good evening together and now I will tell you which cool things I added the few last days to the code:
- Eating with a gain of life and hunger
- The herbalists side quests
- Recipes for cooking that you will get from these side quests
- Collectable herbals for the side quests and the recipes
Some information about the mechanics:
Your hunger bar gets empty with the time so you need to refill it with food, right now we only have herbals and cooking with them for that. In the future we will add animals for hunting, there you will get meat and you will be able to cook it.
When we add fighting then you need something to refill your life bar, you can also do that with food.
At a point in the story you are able to collect a herbal book, if you collect it you can do the side quests from above.
In these side quests you need to collect specific herbals to complete them.
(Maybe a video will come when I designed these mechanics on the island, by now it's only in code)
Give me some feedback please, have a nice day and good luck at your own projects :D