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You start off as a secret agent with the objective to catch a convicted murderer who is hiding on a lonely island. This leads to many difficult but exciting tasks since you have to survive while exploring and uncovering the island and its history as well as much more. To sum it up we are trying to achieve a balance between survival and story driven game-play.

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Description

Hello guys, today I have our almost finished A.I. for you. There is only a death animation missing and the right mesh (3d object). In this video you can see our placeholder animals, they have a few abilities saved in a database. With one variable we can switch between every single A.I. in the database. I show you here two of them, A fleeing and an attacking A.I. When we kill them you will drop meat in different amounts based on the database. After 1 minute their body will despawn as we can see at the end of the video. After 5 minutes they will respawn. I hope you enjoyed the video and have a nice day. :)