• Register

Malevolence: The Sword of Ahkranox is an indie game with the intent to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology. Rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content. The Sword of Ahkranox isn't trying to compete with the larger, professionally developed RPG titles out there, but instead our aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG. The game's procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.

Post news RSS Paintings Galore!

Phew! So busy lately! I'll have to do up another technical blog entry describing the current issue that I've been having with the countrysides, because that's enough for an entire other blog post...

Posted by on

Phew! So busy lately! I'll have to do up another technical blog entry describing the current issue that I've been having with the countrysides, because that's enough for an entire other blog post...

In other news though, we've found a fairly large town about a seven minute walk to the South East of the starting dungeon, so keep that in mind for when you play haha. There might be one closer, but we haven't spent enough time looking yet. We'll have to get our acts together and slap a new build together for the test team so that they can have a wander.

We'd been in talks with Desura for a while now to get a pre-order happening for the game (for those who missed out doing so with the KickStarter) but unfortunately they need a demo to be able to organise a pre-order - which, for the record, I feel is fair enough. They have to have some sort of hard evidence that the game will be finished. Perhaps they've been screwed over before? Who knows. Either way, we're still gunning to get a demo out there as soon as possible, but one of our team, Mathieu Dugon, has been developing a new official site for us (in case you're wondering why it's been down) and we'll open up pre-orders on there instead (or at least until a demo is ready to give to the fine folks at Desura)

But! In other team news! Carrie has been hard at work on her next character portrait, and we have this outline sketch to show you:

So that's going to look VERY cool when it's done. We've also had one of our newer team members, Firman Afrizal, working on some very special art for the game... Remember how the $150 pledge level would get you in the game as a character in a painting that people will be able to find? Well, the "people paintings" won't be the only paintings you'll be able to find in the game. There will also be dozens of misc paintings decorating people's houses for you to look at. Firman is in charge of making all of those pictures happen while Carrie and Rachel do the "people paintings". Here is some of his work:

In the realm of 3D, one of our newer 3D guys, Ian Atherton (who you'll remember for Kevin, the Gryphon) has been had at work designing the "aviaries". Large towns in Ahkranox use gryphon transport between them, as you know, so we needed a sort of "bus stop" where the gryphons can wait and rest until a passenger comes along for a journey. These "bus stops" are called "aviaries" and we had absolutely no idea what they'd look like... But Ian did... He whipped us up this amazing concept, which we approved right away, and he's now going on to build the 3D model for it:

They have to be high, so the gryphon can take off and land unobstructed, they have to be colourful and eye-catching, so that a) people can find them easily and b) the gryphons have a clear spot to aim for when they come in to the town, and they have to be comfortable for the gryphon while it's resting. I think he's done a pretty damn cool job at making a design that follows all of those factors! We can't wait to see the finished 3D model, but as soon as we get it we'll show you!

In the meantime, keep on rocking, guys and girls! We'll keep you posted on any more progress as time goes on!


Awesome paintings!

Reply Good karma Bad karma+3 votes
CumQuaT Author

Yeah, Firman's a cool guy!

Reply Good karma+2 votes

All of you, guys, are cool =) Waiting for the demo.

Reply Good karma Bad karma+1 vote

I need a wallpaper of Media.indiedb.com :D

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Malevolence: The Sword of Ahkranox
Send Message
Release date
Game watch
Dev Diary
Post news
Related Games