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With Magic Hour, get started with VR photography!

Take beautiful pictures by exploring an island lit in the perfect light and experiment with an accurate virtual SLR camera that incorporates all the physics of a real camera, in VR.

NOTE: This is an early release - additional features to come soon!

Development

Magic Hour currently offers a fully controllable camera (Aperture, Shutter Speed, Exposure Compensation, Focal Length, ASM modes) with a hand-crafted island and hidden surprises to find. Pictures can be saved and shared.

Features planned for future update:

- Challenges with progression

- Virtual teacher to provide real-time feedback

- Additional lenses

- Additional cameras (with different sensor size)

- Additional worlds

- Additional props, animals, objects to interact with

- Exhibition space

- Multiplayer

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Magic Hour
Platforms
Windows, VR
Developer & Publisher
Wolf In Motion
Engine
Unknown
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Release date
Game watch
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Style
Theme
Nature
Players
Single Player
Project
Indie
Play With
HTC Vive
HTC Vive HTC Headset
Twitter

Latest tweets from @playmagichour

Depth of field is employed to focus attention of the closest lantern, blurring the rest of the scene… T.co

Jan 13 2017

A wide angle lens and long exposure combine to create this dramatic light trail photograph. #virtualphotography T.co

Jan 6 2017

Long exposure photograph shows the path of the stars on the night’s sky. #virtualphotography T.co

Jan 5 2017

Experiment and play with a virtual SLR camera in Magic Hour, available now on Steam: Store.steampowered.com T.co

Jan 4 2017

RT @petapixel: Magic Hour is a new VR photography simulator: Petapixel.com T.co

Jan 4 2017

RT @engadget: 'Magic Hour' is photography 101 in VR Engt.co T.co

Jan 4 2017

RT @UploadVR: This #VR software, 'Magic Hour' from @WolfInMotion teaches you how to use a manual camera. via @David_JagneauxT.co

Jan 4 2017

Night shot of a seagull passing in front of the moon. #virtualphotography T.co

Jan 4 2017

Chinese lanterns rise up into the night's sky. Taken with low aperture to maximise depth of field blur in the backg… T.co

Dec 22 2016

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