A new release with lots of new stuff under the hood and a much nicer play experience. Check the release notes if you want to learn about what had been added since the last version ►
-- Release Notes 0.0.17
• Added rare machine gun item drop. Tell me what you think!
• Completely reworked item-dropping code to be much easier to extend and handle
• Introduced points for picking up items
• Changed "multi max" to "multi * multi" and the previous "mulit * multi" to a mere "multi + 1"
• Slightly increased the time you have before the multi resets
-- Release Notes 0.0.16
• Multiplicator code debugged and tidies up
• Introduced frag counter (ring) around multiplicator
• Added bilinear filtering per default
• HUD now without debugging values
• Persistent water mark for non-gold releases
• Introduced possibility to have unique death animations for sprites
• Introduced manual collision overrides
• Slightly increased player bullets’s hitbox
-- Release Notes 0.0.15
• Introduced class based inheritance dependencies for objects; major code rewrite
• Introduced texture pages for menu & game
• Introduced animations handling with different phases for creation, loop, and release
• Introduced visual multiplicator status and countdown (still buggy)
-- Release Notes 0.0.14
• Slightly reworked numbers on font
• Minor tweaks to program structure
-- Release Notes 0.0.13
• Different player sprite (F/S-22 Raptor)
• Enemy bullet animation to spot them easier
• Tweaked Respawning
• Different Title Music for a change
• Screen also shakes on player death
• Gamepad Support
• Logging of total death count
-- Release Notes 0.0.12
• Screen shakes when taking damage, the more damage the harder it shakes
• Added ability for enemies to shoot in bursts
• Added new enemy type and implemented into spawning logic
• Stronger enemies appear when you survive longer than 20 seconds
• Added option to force item drops for certain instances
• View slightly anticipates player movement and pans accordingly. Still a bit jerky though.
-- Release Notes 0.0.11
• Enemy bullets destructible with own bullets (you get a single point for them but they don't advance the multi)
• Slightly tuned physics
• Hold Shoot-Key (=up) for rapid fire. If you want to shoot faster, you can still tap the key.
• New item: Rapid Fire increase
• Reworked sounds for taking damage & exploding.
• Bullets now know from where they originated (= future proving)
• Right Shift for fire has been removed. Use The up-key instead.
• Lifetime stats include bullet count & item pick-up count
• Bullets fly for a second even outside of the current view