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Lost Memories: Ghosts of the Past is an action/thriller/horror FPS game. The game focuses on patience and determination from the player, but with some arcade elements such as: Dash ability or double jumb ability in order to help you get out from extreme situations. But using all your abilities will have an cost. If your energy reaches 0 your suit will shut down and the hud will dissapear, your hp will not regenerate, your movement will slow down and you will not be able to use your abilities. It is a single player game that focuses on the story of Jospeph " Lazarus " Alexander, the human from the past that came back to life and is helped by a team of soldiers from the EDF to escape the facility that is collapsing.

Post news Report RSS Lost Memories Ghosts of the Past version 0.985 changelog

Changelog 0.9.85 for Lost Memories Ghosts of the Past.

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Another year has passed and i am really glad that the project has progressed so much.

Join me on discord: here
18 minutes of gameplay:

The main features that are included in this update are a total overhaul to some of the aspects of the game such as:

  • Total overhaul of the player character ( shooting mechanics, movement, new weapon mechanics, animations, etc. )
  • Added lean mechanic for the player controller
  • New Heads Up Display
  • New inventory system
  • New saving system
  • New Main Menu system
  • The A.I has been reworked from scratch ( the aim of the ai has been modified so he can miss, new behaviors have been implemented such as: cover while shooting, react to dead ai, run to cover while reloading or on low hp, cover mechanics, search mechanics, call out behavior
  • New ability system implemented ( Health regen ability, shield ability, scan ability that can detect enemies marked by the drone, drone ability that can mark enemies, night vision, flashlight, dash ability. All abilities now consume a portion of the suit's energy
  • Weapon customization ( at the moment only a couple of weapons can be customized and only a couple of attachments are available
  • Level streaming to improve the performance of bigger levels
  • New puzzle mechanic
  • Weapon raise on collision with objects
  • A new starting level to give a better understanding of the story

Here are some screenshots:

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There are still many issues to be solved and changes to be made but i will give my best to create a immersive experience for the player.

Kindly,
Dan

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