This game is considered to be a Beat-Em Up Role Playing Game, where you take control of a character and his special fighting abilities. Akin to the art of a comic book, it relies on 2D animation for the characters in a 3D environment to give it a new style to the games of today. It can be played as a single-player game or online with other players, in several modes of game play including a Story Mode and a multiplayer Fighting Mode. The game is currently playable on Windows, Mac, and Linux and possibly Android, IOS, and other console systems such as the Playstation 4, XBOX ONE, and the Wii-U.
Combining the aspects of a beat-em up fighting action filled game with the character building and interaction of a role playing game, is the focus of the game play. However, the character building will be transparent, for the most part, allowing for players to play as they want and get better at what they do best. The world is non-linear and open for players to explore and discover its secrets and have encounters with the denizens of the world in the aftermath.
This game has a very retro-feel as it takes the player back to the days of the beat-em up arcade machines of the 1980's and 1990's, and shows how fun a platform styled action/adventure game was and can be today.
After a long hiatus in updates, I'd figured I'd share some of the new animations and audio we have cooking up for Lone Wolf. My good friend Robert Rice has been creating amazing audio effects for all the sounds in the game, so here is a little teaser he put together for some of the guns we are working on. In a nutshell we have all the player character's regular animations done, and working on the new werewolf animations as well. Also started converting everything to Unity 5 so there will be a lot of improvements with the AI, sprites, animations, shaders, etc. It's been a rather busy year for me as I am a new father to a beautiful baby girl and trying to wrap up Lone Wolf by next year. I have been steadily working this whole time, but want to show it as a part of the game play but it is not quite polished to my liking yet to show publicly. Needless to say I am excited about 2016 and what it has to offer, and you'll get to see more frequent updates on this project soon! Looking forward to the next post, happy holidays everyone and again thanks for the support!
It's been a long time since an update so I figured I'd fill in some of the things I've been working on these past few months. I've been working with and...
After all the feedback I got on Lone Wolf from the DogeParty at Meltdown, I decided that making it overall simpler to get in and start playing was the...
It's been a long time since the last update, but I've been hard at work cleaning up the current Intro cutscene as well as creating all new art for the...
It's been a while but I have been hard at work on some new content added to the level! Finished up a sidequest involving another NPC named Bud, you can...
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Yo- i am totally motivated to break quarter, halve and decapitate me some cultists, haha
coool tracking and yes the music is also very cool.
Thanks! My friends worked on the music they are very talented! Will have some more tracks to share soon!
I love this kind of games, tracked! :D
Thanks for the support! The new build is up!
Couldn't have put it any better than Plastic77 put it! Altered Beasts of rage! and that music is boss! Started tracking :)
how i do play that that game?? looks good ;)
Right now you can pre-order it on the website at lonewolf.ws or lonewolfgame.com I have it for Windows and Mac, later on in the year, I'll have Linux support as well, I'm just waiting on Unity to put it in the next version.
When you pre-order you can play the latest alpha version, currently it has about an hour to an hour and a half of game play with the first level. Once I have all the features set in then I'll start adding more levels.