There's always a good reason to make a mess, isn't there?
*wanna have the game in your not-so-common language? No problem! If you're willing to translate it, give me a shout and we'll make a deal.
Ladies and gentlemen, I know you don't believe it (so do I) but the game is actually finished!
I know I've been saying it for last two years but it's finally here! All the 10 translations, all the 26 main levels, all the 11 special characters,... They're all finished.
So, when will you release it?
The game will be released in Spring 2019. Currently I'm trying to get some public attention for the game to raise the chance to let it (at least a little) shine on Steam. (you know, there are 30-40 indie games released on one day and I don't want to lose 100 USD)
So, what can I expect when the game's released?
Is the game unique?
I hope so. It combines a non-lethal high pace action which combines a skill and a planning strategy. (believe me, if you want to finish all the levels in one combo, you'll need to plan)
Did you say multiplayer?
Yes, there's a "one PC - one Keyboard" asymetric multiplayer mode where the regular character stands against the minigun turret. It's a good way to spend some whiles with your friends and maybe make them angry.
What will happen when the game gets released?
Maybe I'll release an update in a future that adds a new language or some new multiplayer or challenge maps. The game supports some kinds of a user content, so there's a chance that several user mappacks or musicpacks will appear as "mods".
Can I help you somehow?
You can't even imagine how much any let's play or review will help!
After one year of the development, there's not much left to improve!
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