If somebody at the begin of year told me that I will release any playable version of game I wouldn't believe then 4 months ago I released "Little Big Adventure Tech Demo 1 " this was as surprising for me as for everybody else. Then I returned back to normal development like nothing happened. Now we are 104 downloads later and I'm proudly to announce you that today I released on IndieDB second release this year:
This time is a lot bigger with more features and stuff to do. And the best thing of all we are on time with planned schedule of releases :D This will be probably last one for this year but don't worry at begin of next year I plan to do next release.
From stuff that waiting us this year I plan to do postmortem of this release: It will be done mostly for myself so I could organize in my head stuff that I need to fix for next release. But I think it should be interesting for everybody who is into own projects how things went badly :D
Other than that there is nothing public really scheduled. There is a lot of stuff that I plan to do but this is story on another post. For now let's celebrate ...... maybe first I will rest a little bit. This was really fun and full of excitement day but in the same time it was pretty long and tiring.
There's an LBA Enhanced Version on Steam already,
but for some reason, they won't release an enhanced version of LBA 2,
which was the one I was actually crazy about...
I'm not part of people responsible for that. I fan making partial remake of first one :)
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Wow, really quite some improvements! :) Pressable buttons, elevators, climbing. Impressive!