Lithic is a real time strategy game with distinct RPG elements set in Flintlock Studios’ dark fantasy world, a rich Stone Age environment. Players will be able to explore the concept of cultural and technological evolution from primitives incapable of speech through to forming advanced stone tool creation. Build the origins of society in a universe where magic is abound, yet untamed and the environment is as much the enemy as other creatures are.
Looking back on everything that has happened with Lithic and Flintlock Studios in the past year
2015 - the year in review
What we have been working on in the past month of November on Lithic
past month - november
Part two of looking at Mecanim and how we are using it in Lithic
under the hood – mecanim and its many uses – part two
A look back on what we've been working on during October
development blog - october
Looking at some of the delays we've faced whilst making Lithic
lithic developmental challenges
A look at using Unity's Macanim and what we are using it for in Lithic.
under the hood – mecanim and its many uses – part one
An overview of the types of Class that will be in Lithic
class types in lithic
An overview of the different types of zones players will encounter in Lithic and what they will find in these zones
world zones in lithic
Looking at the Elements in Lithic and how they will affect gameplay
elements in lithic
A look at some of the symbolism we are using in Lithic and what it means
symbolism in lithic
We've made some large menu changes in Lithic. This blog explains more about why we've chosen to make them.
update to the main menu in lithic
What we've been working on for the past month in Lithic.
lithic - monthly update july
Unfortunately Lithic has not been successful on Kickstarter, but it's not stopping us!
end of lithic's kickstarter
An update on the development of Lithic, and news about Greenlight
lithic has been greenlit!
Lithic has launched today on Kickstarter, looking to raise £10,000
lithic launches on kickstarter
expanding further on knowledge and skills and how they will work in Lithic.
knowledge and skills in lithic part 2
A detailed look at how knowledge and skills will work in Lithic and how this sets the game apart from other RTSs.
knowledge and skills in lithic
Housing will be a separate element from the tech-trees in Lithic, this blog looks at it in more detail.
character housing in lithic
A short post about the fact we have managed to survive a year as a games studio.
happy birthday flintlock studios!
An update on Lithic's development and a decision about going to Kickstarter.
a big(ish) announcement
Why Flintlock Studios is making our game, Lithic. A look into the background of the game creation and 2 major features of the game - Automation and Permadeath...
why lithic?
What Are Spirit Animals? Spirit Animals are magical manifestations of one of the planet's fauna. They can be conjured by the ethereal Creator Spirit to...
spirit animals in lithic
Summary of the 4 playable races available in Lithic.
playable characters in lithic
Here we are once again with the monthly update for November, it's been a busy month but I'll let the Devs tell you more!
monthly update for lithic - november
How the environment will have an impact within the game Lithic.
the environment in lithic
Storytelling - Who are the Creators in Lithic and how do they affect the gameplay?
storytelling - who are the creators?
Creator Spirits, Controlling your tribe, Gaining of Skills and Passing of Knowledge, Game Aims and Storyline vs Sandbox within Lithic.
skills and game aims in lithic
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