• Register

A technical demonstration of realistic liquid simulation for Minecraft, Liquid Cubed is a WIP project where you can build dams, pump water, drain lakes, and otherwise experiment with the liquid system within the building area. ------- The algorithm used for the liquid simulation was developed over two years by in a modified version of Infiniminer. After Minecraft's wild success, we thought it was about time we built a standalone "proof-of-concept" in the hope that the algorithm could be integrated within Minecraft, but unfortunately more work will have to be done before this can become a reality.

Forum Thread
  Posts  
Dealing with infinity (Games : Liquid Cubed : Forum : Bugs and Suggestions : Dealing with infinity) Locked
Thread Options
Feb 23 2011 Anchor

Liquid cubed is really cool, but as you've noted one of the problems is figuring out how to make it work in an infinite world.

Have you considered making two different classes of water?

A) Oceans
This water would behave more or less like water does in Minecraft now. On world generation, all the big bodies of water would be ocean.

B) Liquid-Cubed water. This would look different from ocean water, and would be used for smaller bodies of water, i.e. lakes.
When liquid-cubed flowed into ocean blocks it would be annihilated, similar to the way that we don't expect rivers to make oceans overflow, even though MC oceans are much smaller.

I realize this isn't the idea solution, but a compromise somewhere along these lines, might make your fluid practically possible in minecraft.

Feb 23 2011 Anchor

I had a similar idea, but ocean water would not behiave like it does now
It would basically be infinite, but would act like liquid cubed water.
Basically, you take a piece of water, it goes back. If you make a hole on the bottom of the ocean with a 1 wide hole, it floods.

[ZanMgt]Aaron
[ZanMgt]Aaron Creative Director
Feb 25 2011 Anchor

This is the likely acceptable compromise for "big bodies" of water, but there's still the sticky issue of what to do with water that's say, falling down a mountain while you're away.

We obviously cannot compute an entire universe all at once, but as long as water *appears* to be doing what its supposed to when you go away from it and come back, I think as far as video games go that would be good enough. Your immediate surroundings (and elaborate waterfalls) in the end are what's most important.

Thanks for taking the time out for the suggestions, we appreciate it! :D

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.