A technical demonstration of realistic liquid simulation for Minecraft, Liquid Cubed is a WIP project where you can build dams, pump water, drain lakes, and otherwise experiment with the liquid system within the building area. ------- The algorithm used for the liquid simulation was developed over two years by in a modified version of Infiniminer. After Minecraft's wild success, we thought it was about time we built a standalone "proof-of-concept" in the hope that the algorithm could be integrated within Minecraft, but unfortunately more work will have to be done before this can become a reality.
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Dealing with infinity | Locked | |
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Feb 23 2011 Anchor | ||
Liquid cubed is really cool, but as you've noted one of the problems is figuring out how to make it work in an infinite world. Have you considered making two different classes of water? A) Oceans B) Liquid-Cubed water. This would look different from ocean water, and would be used for smaller bodies of water, i.e. lakes. I realize this isn't the idea solution, but a compromise somewhere along these lines, might make your fluid practically possible in minecraft. |
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Feb 23 2011 Anchor | ||
I had a similar idea, but ocean water would not behiave like it does now |
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Feb 25 2011 Anchor | |
This is the likely acceptable compromise for "big bodies" of water, but there's still the sticky issue of what to do with water that's say, falling down a mountain while you're away. We obviously cannot compute an entire universe all at once, but as long as water *appears* to be doing what its supposed to when you go away from it and come back, I think as far as video games go that would be good enough. Your immediate surroundings (and elaborate waterfalls) in the end are what's most important. Thanks for taking the time out for the suggestions, we appreciate it! |
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