A technical demonstration of realistic liquid simulation for Minecraft, Liquid Cubed is a WIP project where you can build dams, pump water, drain lakes, and otherwise experiment with the liquid system within the building area. ------- The algorithm used for the liquid simulation was developed over two years by in a modified version of Infiniminer. After Minecraft's wild success, we thought it was about time we built a standalone "proof-of-concept" in the hope that the algorithm could be integrated within Minecraft, but unfortunately more work will have to be done before this can become a reality.
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BUG -- ATI video card display issues | Locked | |
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Nov 29 2010 Anchor | |
We've researched the problem, and believe there's an issue with ATI video cards from versions 1.0.0 to 1.0.1 that will display the user-interface incorrectly. This issue should be resolved in the upcoming version 1.0.2.
Edited by: [ZanMgt]Aaron |
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Dec 3 2010 Anchor | ||
well for me, everything looks awful just as UI. Edited by: ZeusLT |
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Dec 3 2010 Anchor | ||
I am having the same problem, when will the fix be released? |
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Dec 3 2010 Anchor | |
We're going to be working on this (and the other remaining show-stoppers) this weekend. I'll update the thread immediately once its fixed, though the official release might not be until Sunday evening or Monday afternoon. Can you confirm that both of you have ATI video cards? You can check this by going to the Direct X Diagnostics Tool: Thanks for the feedback! This really helps! |
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Dec 6 2010 Anchor | ||
Yep I got ATI card "RADEON X800/X850" |
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Dec 7 2010 Anchor | |
Alright, we still seem to be having the vertical streak problem with "legacy" (display drivers 10.2 and less), but the scewered interface should be resolved for newer videocards with Liquid Cubed version 1.0.2. We're going to diagnose this further this upcoming weekend. Edited by: [ZanMgt]Aaron |
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Dec 9 2010 Anchor | ||
Just downloaded 1.0.2 and still have the texture problem pictured in the first post (textures seem to be 2x vertical size). Got an ATI Mobility Radeon HD 4570 If there's anything else I can do to help just ask, would love to test this out! |
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Dec 10 2010 Anchor | |
@zarat For now we need to debug this locally, but if you like we can send you a PM when we think we've got it fixed. |
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Dec 10 2010 Anchor | ||
Yeah that would be great Good luck fixing the problem! |
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Dec 11 2010 Anchor | |
Yeah it's really just our liquid algorithm we'd like protected at the moment, but security is only a delaying tactic, so we've got to do something constructive with the research soon, you know? We're sort of gimped by not having a post 10.2 ATI video card at the moment, but we think we've got it fixed this time. 'Mind being a guinea pig and giving 1.0.2A a shot? If it doesn't work, let me know and I'll see about getting you a non-obfuscated version (sans algorithm) if you'd like to go over the shaders from your end. We really appreciate the help! |
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Dec 11 2010 Anchor | ||
Still bugged, can't see any difference to 1.0.2 If you can get me a reduced non obfuscated version (eg. with just the UI rendering?) I can go through it and look for the problem. Or you could just dump anything except the logo. Since the intro is affected too it would probably enough to figure out what's wrong. |
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Dec 11 2010 Anchor | |
@zarat I'll send you a copy of the open-source app (stripped down to the essentials of course!) tomorrow afternoon, around 6:00pm Germany time. Good luck, and thank you! (And to those of you with ATI cards out there: Yes, we're going to be ordering some ATI video cards so this isn't an issue in the future!) Edited by: [ZanMgt]Aaron |
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Dec 13 2010 Anchor | ||
Yay |
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Dec 14 2010 Anchor | ||
Found the problem, they should be able to fix it in the next update It might very well fix the problems (screenshot #2) with "legacy" drivers too. Edited by: zarat |
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Dec 14 2010 Anchor | |
Thanks to Zarat's wicked-ninja coding skills, we'll be uploading a hotfix tonight. Crossing our fingers to see if this resolves the legacy driver issue as well! The hotfix (1.0.2b) is available by running the" wyUpdate.exe" inside your LiquidCubed folder. We'll have a standalone 1.0.2b uploaded tomorrow. Please let us know if this improves the situation for ATI videocards! EDIT: Standalone version of 1.0.2b can be downloaded from the link below (You should use wyUpdate if you already have a previous version of Liquid Cubed on your computer) Edited by: [ZanMgt]Aaron |
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Dec 15 2010 Anchor | ||
Works for me. The camera issue from 1.0.2a is gone too. I love those water pumps |
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Dec 15 2010 Anchor | ||
It doesn't work for me ... --------Edit--------- does it supports pixel shader2 ?! Edited by: ZeusLT |
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Dec 15 2010 Anchor | ||
From what I've seen it should work on shader model 2, though I can't guarantee it. While the shaders are compiled for model 2 the way the device is used may not be; the lower shader models have a lot of restrictions which may have accidently been violated. Just to clarify, are you getting an error as in screenshot #1 or screenshot #2 ? Myself I've only got the error from ss #1 , so maybe ss #2 is totally unrelated after all. Edited by: zarat |
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Dec 15 2010 Anchor | ||
Well I got error as in 2nd screenshot and I got ATI card with pixel shader 2 .. probably that's the problem. I hope this will get fixed |
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Dec 15 2010 Anchor | |
We've confirmed there's still an issue with the legacy (10.2 and older display driver) ATI videocards... It seems that the interface has been repaired for the legacy videocard, as you used to be able to see the terrain colors gray, green, etc and now you only see everything blue... I'm thinking it's actually just drawing the very upper-left part of the screen, but stretched for some reason. Zarat, would you happen to know of an ATI shader diagnosing tool that'll function for the legacy video cards? PIX fails to output any data, and I can't seem to find the old ATI 2006 PIX patch (although its unlikely to run on the 2010 version of PIX). Either way, we'll give manually reverse-engineering the display issue from a legacy machine a shot this weekend. EDIT: Standalone version of 1.0.2b can be downloaded from the link below (You should use wyUpdate if you already have a previous version of Liquid Cubed on your computer) |
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Dec 16 2010 Anchor | ||
Hmm, strange that PIX would not work, I thought it didn't require hardware support for its basic functionality because it just replaced the dx9 dlls by a proxy which records and forwards the calls. Don't know any other tool for DirectX, just something for OpenGL. Some ideas: [edit] I tried the last point myself, and I didn't get any significant warnings, so you probably don't need to bother to try that one. (Those warnings tend not to depend on hardware.) [edit2] Got a few more problems, nothing too serious though, but worth to mention: my cursor is just a horizontal line on ATI, not a cross; on my nVidia PC I got a proper cross. Not sure if it's an ATI/nVidia thing though. Also I just got the camera problem again where you only can turn in 22,5 degree steps. Happened after ctrl+L and chosing a level to load. Restart didn't help, but when I started an older version (1.0.1) and went back to 1.0.2b it suddenly worked again. Are you storing settings somewhere besides the startup map? Also I got a crash once when turning on fullscreen via F4. Can't reproduce the crash/camera thing though. Edited by: zarat |
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Dec 16 2010 Anchor | |
PIX back in 2006 required a special plugin to function with ATI videocards, or so my research tells me. I've contacted AMD's Developer support but they have not returned my messages, so this will probably have to be tested one step a time to discover the problem. I'll have Nathan go over your (very much appreacited) ideas for the shader code to see if there isn't an "Aha!" moment to be had, as well as see about resolving the camera and the fullscreen bug. Settings are stored in the Settings.xml in the LiquidCubed folder. This should only store the last map opened as well as the Autosave time. Thanks again Zarat!
The horizontal line issue should be fixed in 1.0.3, but the camera "22.5" degrees we weren't able to recreate. We also weren't able to recreate the fullscreen F4 crash.
We had tried the first idea, but the other two I must have missed. We'll give those a shot for 1.0.4 to see if we can't fix legacy... I know we're close... |
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