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Lightspeed Frontier is a space based open world sandbox game where you build spaceships from modules in realtime, explore the galaxy, conduct diplomacy or fight your way out of problems and in the end: find your way back to Earth. Currently the game is still in pre-alpha with a lot of content missing.

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A new feature/messing around with game physics video and the overview of all the new stuff. Space stations, miniguns, companies!

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New Features Video

Made another feature showcase video today. It's all about the new stuff and testing physics colliders for stations and ships in a sort of Danny2462 style. I hope you like it :D


Miniguns

They're less accurate than other weapons currently implemented as they don't have auto-aim, but more powerful and shoot faster. Eventually I'll add rotating turret mounts where you'll be able to assemble your own turret and miniguns should be one of the better weapons for that role.

Miniguns

Space stations

Every space traveller needs to make a pit stop every now and then. This is where these come in.

Stations

They're planned to be fully modular and destructible like the ships, and will procedurally generate in solar systems with random modules. The parts done (or at least prototyped) so far are:

  • Station Core/Office (where you'll be able to trade and get quests)
  • Truss (for longer connections)
  • Repair Station (repairs your damaged ship for a price)

Sections

Company billboard advertisments

The station office's sides looked a bit empty so I added some billboards with advertisments for ingame companies.

Wexler-Watson

The three I figured out so far are:

  • Wexler-Watson Corp. (the company which manufactures the more high tech ship modules)
  • United Research Conglomerate (the merger of most old Earth space agencies - the logo isn't done yet)
  • Kepler-Cola (the obvious parody)

Kepler-Cola

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